There is still a sound issue which has been here since day one:
For automatic weapons quite often the gunshot sound doesn’t play but the impact on target sound still does.
For example you shoot at wildlife and you get impact sounds and muzzleflash and all but the most basic thing, the gunshot sound, is muting amd coming back on at intervals!
I have observed this for almost all auto weapons, I can confirm it happened for these:
Maggie’s smg, Griffin’s smg, Markov’s smg, Hank’s orbital drill.
When firing these weapons full auto the gunfire sound mutes at intervals!
This is a problem because it really lends this additional “early beta feel” to the experience, since having gunsounds for auto weapons thath WORK consistently obviously is something extrmely trivial.
It would be very nice if this issue on xbox one could be fixed.
That would again help to improve the overall quality of the experience