First of all, I just have to say, the wraith is super cool and is my favorite monster until Behemoth is released. The concept is great, abilities are awesome, and of course(an the same goes with the other monsters) it is super fun to play as it, but it still need some more tweaking.
I know you guys have already nerfed it, and im glad you did, but to really make it fair, its going to need more adjustments.
WARP: Its what it is, a way to get away. Annoying for hunters but necessary.
SUPERNOVA: Great job nerfing it. In the beta, supernova was god-tier, but now its fine where it is.
ABDUCTION- Fine how it is, but sometimes the wraith can grab through walls and floor.
WARP BLAST- Totally fine
DECOY- This is where the problem lies. All you have to do is play without daisy and its over, and even then. It is the most annoying thing about this game, besides the wildlife. The wraith deals heavy damage at stage three, and once the medic is dead, its over, and Abduction makes that easier. So the solution, STOP HIM EARLY. But you can’t. One: he is a speed demon, 3 warps and a warp blast(or a well timed abduction) saves you from the dome if it was put on top of you. BUT EVEN IF YOU GET HIM. Decoy, decoy, armor, decoy, armor, decoy, decoy, abduct the trapper and down him, decoy.So then he gets away and all is good for the monster. The only way to stop he is to be on his tail the whole game and shoot at him when he eats.
So… how do you fix it.
- Decoy doesn’t make you go invis but happens faster
- decoy doesn’t attack
- decoy moves in one single direction(think halo reaches decoy) but maybe leaves tracks or recharges quicker.
- When the decoy is tagged, so is the actual.
There is a lot of other ways to fix it too, those are just the ones I thought of.
Thanks for reading and I hope you consider what I’ve said.