Alright, I’ll post my build later. Spot reserved.
EDIT: Alright, here we go.
My first advice is to use the savage wraith skin. It looks awesome. Very important.
Basically, fight at stage 2 unless you’re at low health. Pick advantageous locations, and repeat the pattern of dash in, incap hunter, dash out. Do that until the team is sufficiently weakened, unless it is Laz. Gotta go for the kill with him. Also, on a Caira-Hank combo, if you get either of them down it can be worth sticking around.
For a perk, I take traversal because the wraith’s stamina recharges really slowly right now. Good for extra battlefield maneuverability.
As for my skills, I take 2 warp 1 abduct, then 3 warp 3 abduct, which is pretty offensive. At stage 3, I take 3 into decoy if I’m at low health (which is usually the case if I evolved to stage 3) or maybe some supernova if I need extra damage.
Use abduction to, obviously, isolate hunters, but also use it for when they try to jetpack to safety or to avoid being juked up and down walls. ALWAYS TAKE ABDUCTION. This ability complements wraith’s hit-and-run playstyle perfectly, and it’s useful for delaying revives or camping bodies.
Warp blast on groups of hunters and for traversal. Pretty self-explanatory. Great for incapped hunters with people trying to revive them. Combos well with abduction to get of some nice damage (isolate-warp blast, then finish with pounce or heavy melee).
Use decoy to get into position after your break line of sight. It’s not a great escape tool, and not great in the middle of the combat area. Position yourself for abducts, pounces, and even warps with this ability. Also nice to disrupt hunter formations and then capitalize on the weaker target.
I can’t give much good advice on supernova, but I’d say just to time it well and get out right after it finishes.