Before we begin, I’m a fairly experienced hunter with around 70 hours. I’m definitely not the best, but I enjoy the game.
That said, I think the wraith could use a redesign. This isn’t necessarily that I think the wraith is broken, or under powered, or anti fun, or whatever hot words you see.
I think she has a problem in that her skill floor and skill ceiling are both too low. Currently, none of her abilities require “skill shots” or however you name it. Abduction is the closest, and I actually think it shouldn’t be impacted for the most part.
Anyways, here’s my ideas. They kind of based on my dealings with elusive heroes in mobas.
Wraith detonates into three smaller versions of herself, two acting like the decoy AI and one under the control of wraith. They all have one bar of monster HP and must be killed. If all three are killed before the effect fades, wraith reforms and takes 1 bar of HP damage. If any survive, she reforms at full size on her controlled one without taking damage. If her controlled is killed, she is switched to a random remaining warp. During the split, she cannot use any other abilities. In addition, her traversal bar is split three ways so she can only use it once at a time before waiting for it to refresh.
I think it’s in a good place. This is a really cool ability that can be used to set things up well. May need some re-balance, but design should stay the same.
I really like this ability. It reminds me of a berserk style. However, I think it can get very annoying when you’re being smashed into a corner. Now, wraith becomes ethereal allowing her to slice through the fabric of the world, striking without the constraints of the world slowing her. However, because she has stepped partially from this world, her blows have reduced kinetic impact and will knock back less. Does affect warp creations and decoys.
No idea who came up with this, but I really liked the idea. I’m recreating it here.
A decoy appears, one for every hunter, and begins attacking each respective hunter. The wraith is placed onto the nearest hunter but may use decoy again to cycle through, leaving a decoy in its place and attacking the new target. Each decoy may be destroyed upon receiving one armor bar worth of damage.
There may need to be some other things involved, like a maximum range for spawning decoys and swapping to them, but I love the idea of the wraith combining abilities well. Abduction into supernova into decoy, and once decoys are down splitting with warp (which may need to be renamed).
I understand this may be a ton of work for the devs, but I think the wraith needs some changes, and simple number changes won’t fix the big problem that the majority of the player base complains about.