Stage 1: 2 WB, 1 Abduct | 1 WB/1 Abduct/1 SN (though this is rare)
Stage 2: 3 WB/1 Abduct/2 SN | 2 WB/1 Abduct/1 Decoy/2 SN (occasional)
Stage 3: 3 WB/1 Abduct/2 Decoy/3 SN
Perk: Damage increase.
My playstyle is extremely aggressive, I usually sneak in one direction and break off in another direction at the beginning of a hunt match. I mix in Skywraith tactics to get a view of the battlefield before dive bombing with a warp blast on people who aren’t paying attention and pinball around the battlefield; E.G. Cutting behind assault to get the pressure off for a split second.
As for combos, pretty much standard; Abduction, heavy, ground and chase, plausibly using a warp blast into the floor if they’re low on Jetpack or I see an opportunity arise to use it. I tend to save supernova for the times they group together and/or when someone is low on jetpack.
She’s just bad at the moment, you have to land all of your hits. I’ve been taking more to Bob lately because of the lack of reliable damage she can’t put out.
Note: This is all assuming you at least know how to play mind games about which way you’re going as monster.