Agree you gotta know what to do but guess what…80% doesnt know what to do and knowing what to do only apply to mediocer wraith player,i just went 5/0 on evacuation with wraith just by the simple fact that it is too strong.
The kit let it do all possible style,make it too flexible too good,you got the long range covered,close combat check,speed check,utility check only thing you dont have is the super tankyness of the goliath (only have like 8 armor bar more i think?) and the weapon avoidance that kraken has (you know fly 20 miles in the air immune to flamer tesla gun mines harpoon trap damage amplifier and etc anything that auto aim and require a certain range.) but he cover that by having insanely higher damage and higher utility.
Like for example you fight a lazarus and a hyde,you down the support but cant stealth camp it corpse because hyde cover it with poison and fire,what do you do? warp 3 time up or back and abduct the downed teammate then warp blast toward them if you went back and then stealth,if you went up warp blast back stealth and go on the corpse,either lazarrus goes to it or it die and you eat it before your stealth end.
That is but one of it very few strength and possible scenario it kit allow,there also a couple of logic defying thing that whe will ignore such has marker radioactive dust and even scent disappear when you go invis,that aiming a skill demolish the law of physic allowing you to fall slowly (imagine if hunter could do that all id do would be to jetpack up with val and aim to reduce my falling speed and just constantly tranq snipe monster.) or that that warping attack or activating an ability does break stealth but eating or climbing something doesnt. or that the monster can stealth 6 times in the time the hunter stealth cooldown come back (cause you know as if the monster couldnt already see our footstep or our jetpack flame when invisible or you know just set use on fire or attack in a huge range with cleavish attack to hopefull stop whatever action whe do.)
An inteligent wraith will keep 3 warp charge or 2 and a blast because the moment you see the enemy on scent field you jsut warp opposite direction and by the time they get whitin trap range again (considering they had the jetpack to do so) you have your charge back while they are scavenging whatever resource they have left.