The Wraith, the interesting stealth pick for monster lovers, has also been described as overpowered. One of the huge reasons is most likely the Decoy. i have noticed that the cooldown for decoy starts when the ability is first used, and it is nearly half off of cooldown when invisible for the entire time. This way, it punishes players who don’t know how to use wraith, by putting decoy on longer cooldown for no reward, while experienced wraith users will abuse this by spamming the decoy. The solution? Instead of starting the cooldown at the start of the ability, start the cooldown timer when wraith comes out of invisibility, thus fixing the problem of punishing newer players and rewarding this ability abuse.
While i’m at it, the supernova. It feels like the range doesnt even matter, and can be spammed. Like with the Decoy, cooldown starts at the end of the power, and maybe shink the range.