Let me start by saying wraith is my favorite monster by far. Design wise, she’s unique and interesting and the all the abilities make sense for the type of monster she is, however, I wont lie, she’s a pain to fight against. I have won 20 games in a row as the wraith HOWEVER, I do not use supernova nor do I use decoy for its damage, but solely for a distraction while I reposition myself. I use wraith as a “hit and run” assassin. The system goes
-Put two into warp blast and one into decoy (useful if domed)
-Evolve to stage 2 as quickly as possible
-Evolve (Warp Blast:3, Decoy:2, Abduction:1)
-Get around halfway to stage 3
-Find the hunters or let them find me
-Creep up and single one out (preferrably assault or medic using abduction to single them out, doing damage with basic attack and warp blast, popping decoy and then right when it runs out TAKE OFF, warp blast is also mobility (unless domed)
-Regain armor and repeat until comfortable going for final fight (stage 2 usually, evolve if need be)
-Decoy and go behind singleing out hunters usually in this order: medic, assault, support, trapper (depends on team, LAZARUS is priority ONE no matter what) Try to draw assault personal shield, then go for someone else until it runs out
-Regain armor If absolutely necessary (ie dropship incoming)
Usually this strategy (hit and run) works well for me but improvisation is KEY.
Being a hunter AGAINST the wraith is more of a nuisance, I’ve only one once against one and it was all because we were coordinated…the wraith isn’t overpowered but I think decoy is not how it should be.
My Two Cents
1)-Decoy does no damage and acts purely as a distraction while repositioning
2)-Decoy does VERY little damage and is mainly just a sponge while you reposition
3)-Decoys damage doesn’t change however instead of a duration it is relative to the actual wraith (so if you’re close to it, it will deal damage as usual, whereas if the player is moving away from the decoy it will have a shorter “lifespan” or “health bar”)
4)-Decoy can only damage wildlife and can only distract hunters (possible to scare birds and leave tracks, thus creating a false trail)
5)-Decoy can’t gain supernova ability, WAY too much damage for a fake you
Some simple idea that might make wraith more balanced and played how it was intended to be played. I believe decoy was not put into the game for damage purposes which is why I don’t use it, or intend to use it, for damage only. I’d love to hear any other ideas for balance or input from you TurtleRock guys.
(ps abe kicks ass)
(another ps hydes farts are toxic)