Behemoth is already the least played monster. Very under represented in tournament picks, never banned, etc. I currently play as Zarbane and am top Behemoth for PC on the ladder. Not saying that to brag, just saying that I know Behemoth’s gameplay very well.
Some issues with Behemoth:
-His roll suffers the pinball effect. Small wild life such as reavers, grubs, and other one meat monsters can stop a Behemoth in its tracks. Medium sized wild life can make the Behemoth bounce off them and start rolling backwards. Behemoth is the only monster whose traversal can start sending him backwards. Only option at that point is to stop rolling and start rolling again which takes much precious traversal stamina. Traversing off ledges is also very clunky compared to the other monsters.
-Behemoth takes much more damage compared to the other monsters. All 4 of his abilities root Behemoth in place during their use. His hit box is the biggest of all monsters. He has the hardest time mitigating domes during S1 out of all monsters. Behemoth used to have a significant increase in health and armor to make up for this but that was taken away. He doesn’t feel tanky enough. For a monster as big and slow as he is, he doesn’t have the health and armor to make up for it.
-Rock wall is still bug wall and is unreliable
-I feel tongue grab would be more beneficial to Behemoth players if it did NOT grab bodies. Yes I know that means you can’t grab a hunter body to a better location if it got changed, but fighting in a dome with wild life or dead wild life bodies can really mes up a Behemoth player that uses tongue grab often. I would rather it not grab bodies then its current state.
Using pure Telemetry on WLR as a primary indicator on monster balance doesn’t work IMO. Gorgon right now has the highest WLR and everyone knows Gorgon isn’t viable at high level play.
When Behemoth was released he had a WLR of about 60%. But everyone knew he was only a pub stomper.