it seems a bit badly thought out that the only way hunters can win, and will win really easily, is to just wait until the monster gets to stage 3 and camp the power core with mines, turrets, and harpoon traps, and spam spam spam. in it’s self this isn’t bad, it’s pretty fun. for a few games.
<this is, of course, when the monster player can actually outrun the hunters enough to level up, i see people with the goliath just running and getting taken out before they have 75% of their evolution, especially on maps like distillery, where they’re so small that the monster is chokepointed very solidly.>
it gets wearing when support just plops out 5 turrets, cloaks, pops out 5 turrets, cloaks, (the same for half an hour)
while the assault pops out 5 mines, the trapper pops out snares and the medic is constantly reviving completely dead bodies you just beat to a pulp in a spam.
yes, playing as the monsters requires using abilities as often as possible, but it’s pretty ridiculous to have that many turrets at once with such a short cooldown. you can put turrets out faster than banshee mines, for instance.
bucket is totally wrong in my opinion. his rocket launcher should be a bit like the one from unreal tournament, and his turrets should have a longer cooldown so they can’t just be put up constantly.
there’s nothing wrong with the mines or spikes, but bucket just spams his turrets the entire length of a fight, it’s like giving the team an entire extra team made of aimbots, then giving the extra team infinite revives, when the original team already has infinite revives anyway. if i break an ambush why should he be able to instantly put the same ambush back up as soon as i break it?
while i’m talking about spam, why is the lazarus device impossible to deal with most of the time? it has such a short cooldown that if you kill anyone other than the medic first you’ll lose, unless you’re a wraith (in which case everyone already left). this ability is probably the most annoying thing in the game, it’s more annoying than playing against a wraith by far, just because it invalidates anything you do as long as the medic sits behind a wall in cloak.
and i have to eat the body to stop lazarus. this is why wraith is the only valid option against him, because you can’t eat in combat, and since lazarus is instant, the only way of blocking it with the kraken or the goliath is to set off an attack three or four seconds before the medic even gets near the body, which just isn’t possible, unless you’re litterally in the most enclosed space there is in the game.
i’m sure you can tell by now that i’m mildly annoyed at bucket and lazarus. the fact that the two classes can both cloak, for instance, i find really irksome, because it means that at any given time half of the hunters can be invisible, so if you sit on a dead body and try to eat it to stop lazarus, you’ll get hit by 5 turrets then lazarus takes the body from underneath your feet because you couldn’t eat it while under fire, even if you spent 20 seconds beating it to shreds.
while i often find myself overcoming this sort of meta it’s extremely boring and often near-impossible to counter. for instance, in fusion plant, i often see teams just sitting about doing not-much until i’m forced to the power room. one guy goes on the top, one the bottom, one the middle, one the other side of the middle. here’s where shitty game mechanics come into play (i don’t know if you can swear here, but that’s what this is.) - you can’t climb up half of the walls because they don’t have ledges above them in here, and you’re totally forced into it by the game. shouldn’t the power core areas be balanced, not buggy?
detour into bugs
wraith: two of my four wraith deaths are to the bug where you warp blast, then you bug out halfway though the animation. (the other two were to mines on top of turrets on top of mines on top of turrets with hiding)
mouse sometimes gets stuck on screen for the entire game and slows down your turning
i don’t know if anyone here will agree with me. those are just some perspectives on the way the game plays. it can be really fun and quite fast paced, but piling mines on top of sentries and always revivng dead bodies constantly is just boring. and that’s the only real way the hunters have to win. just be really boring and rely on the fact that you have more abilities than your opponent combined.
so i find myself countering tactics like these with even more no-fun tactics, like calling in three abilities at once and instakilling lone opponents. is that the course the devs want the game to take? turret wall and “doesnt matter if i die” spam vs onehitkill smash and grabs?
regarding map size, i don’t really understand the size of the maps right now. it seems pretty stupid, even more stupid than not being able to climb a wall with no top-ledge. dam is the only map that is even half the size there should be. most of the time i find myself flying around the edge of the map in circles, why are the hunters not chasing me in a big long straight line for several miles? because i’d be able to hide? isn’t that the point of daisy? or is this evacuation mode?