I’d like to start Introducing myself, keeping it simple. I’m a gamer, musician, like to read books, I’m a fan of horror and scifi and adventure sometimes I like to endeavor in some mapping work for games like l4d and portal 2.
So I’d like to ask about the balance of power in this new game.
I’ve clocked 6000+ hours in left 4 dead. Imbalance annoyed me to greath lengths in that game. Added to it that there’s some “tryhard” mentality just to abuse all the glitches made me stop playing versus altogether and play coop only, which is much more fun for these reasons if you ask me.
IN VS/ Not only did the survivors have too much overpowered weapons, the idea that you could shoot a hunter with a sniper from behind a wall was downright silly and it made the game very unbalanced and unfun for the SI. They would just play “the spawning game”. And believe me if I say that I saw those problems from both sides. Rushing tanks, willfully sitting in unreachable spots to troll the other team, 4x autoshotty on tank, and the fact that you could just rush out events are the things that made the game somehow feeling “broken” if you would be in the SI team.
You also had stupid stuff on the SI side though, like hunters that can jump on skyboxes and could wrongfully have the benefit from 25damg pounces where the level design wouldn’t even account for it. Inconsistent boomer puke, trough walls, from a skyscraper, (bile dispersal falloff, nope, source physics never heard about it :P) And a myriad of other glitchy stuff like pounce mechanics glitching out
And don’t get me started on these people that need to set their lerp high to make it seem like the tank has russian arms.
These sort of crazy finnicky things that players could modify to troll the other teams, (even crashing the server when it’s not going as planned), make left 4 dead versus a totally arbitrary unconsistent thing to play.
Also headshots!. When In a good team vs an average SI team, it was a cakewalk. I just don’t think it’s good fun if in a coop monster game you can “headshot” a monster out of the way without the notion that you need teamwork to kill
For Evolve: For starters, I wonder if headshots will be an issue ? It’s out of the question with goliath ofcourse so that’s already a good start. At least this is a mode that I hope where the “OP” ness comes from goliath naturally growing, being skilled in stealth or and being skilled and tactical as hunters.
Will there be better netcode to make attacks consistent and the experience for the “monster team” (if any) better than in left4dead ?