So, one of the things I learned of in the beta was that there is a gameplay mechanic where when shooting the monster from a distance as it is running from you, you will contribute to refilling its stamina faster.
I think this is a great balance mechanic, but it got me wondering how many things like this are there that aren’t very well known. I don’t know if this particular mechanic is in the loading screen tips, if someone just observed it as monster, or if a dev tipped us off here in the forums or what. By the time I got wind of it, I assumed it must be common knowledge, but that was quickly disproved. Every person I played with in random public lobbies that I mentioned it to didn’t know about it.
So, I’m wondering if there are any other not-so-well-known mechanics and if they are intended to be unknown or not. Personally, I’d love to get as much detail about every mechanic documented as possible somewhere. Another example of something I don’t think is very well documented is how eating continuously in the same general area as monster will tend to attract carrion birds. What are the specifics on how this mechanic works? Is it by number of prey you eat? Amount of evolve meter filled? Is it affected in any way by stealth?
(I’d also love to see raw numbers when it comes to things like weapon damage, hit points, healing, cooldowns, and etc. @MacMan, I’m look at you here. I know you love crunching the numbers!)