Why does behemoth's roll break griffin tether?


#1

None of the other monsters break the tether with their mobility. Griffin is basically useless again behemoth.


#2

His roll does damage as far as I’m aware.


#3

The tether does slow the roll, but it won’t stop it because the big B is too big and powerful.

It takes too long for B to get in and out of the ball for Griffin to do a full stop on him. When he could stop the roll, he could completely shut down Behemoth’s escape. The other monsters are quick enough to escape Griffin, but B needed additional help.


#4

Well Behemoth is the biggest of the Monsters. A friend of mine and I tried testing the harpoon on B. I was B and he was Grif. When he shot me in the front I turned around and it broke. Vice versa for the back. When shot during a roll, it attaches to one point of the Behemoth as it rolls and rotates with it.
You know how the harpoon breaks if an obstruction like a rock gets in between it and the Monster. The Behemoth’s body can cause the same obstruction.


#5

To add onto what macman said previously a bit-

Griffins harpoons dont actually fully stop a monsters movement. They actually bring it down to like (i forget so im bsing here for demonstrative purposes) 1 mps. The harpoons actually have a stretch limit, and will break if stretched too far. All monsters have always been capable of doing this- If griffin stood still, and the monster traversed/ran away from griffin- the cable would eventually snap once that distance was met.

The value the cable effects behemoths roll was notably reduced compared to the other monsters- So he does actually stand a chance at stretching and snapping the cables- Which is what you USUALLY find happens (always in my experiences, but sometimes wonky things happen)


#6

I guess I just kinda hate behemoth. With the other monsters you have at least a chance at catching them; but if behemoth (a name that carries connotation of being large, tough and slow) so much as catches sight of you he just f*kin’ rolls right on out there.


#7

Behemoth can be quick but he also has a lot of down time. Proper cuts by the team go a long way to catching him. It’s rough until you knows e maps and understand who ships be cutting where / why.


#8

He used to be stopped by griffin, but it was completely unfair, unfun, and game breaking for any behemoth ever.


#9

Was I just doing it wrong? I thought you had to stay in more or less the same place when you were harpooned or the monster would get all the ground you advanced (you know, like a normal harpoon.) Should I have been moving forward while the behemoth was harpooned to keep him within range, or would make the harpoon ineffective (you know, like a normal harpoon)?


#10

I guess it’s kinda “like a normal harpoon” to walk foward when trying to hold such a giant mass. Ya know, so you actually relieve some of the tension for it not to break while still limiting movement


#11

Yeah lol if it was like a normal harpoon Griffin would just be dragged along behind the monster like an idiot.


#12

Running with the behemoth while youre harpooned will indeed help keep him tethered longer. Hell still be able to get away and snap the cable- But youll extend how long youve slowed him down for.