Recently it seems like more pug Hunt matches are including Lazarus for some bizarre reason.
I’m going to be straight and to the point. Any person who feels that Lazarus is not the absolutely worst medic choice for going into a Hunt mode map, is fatally naive to the flaws of the Lazarus in his current build when paired with the Hunt mode. But, I do not entirely blame the Lazarus fans for this naivety as the reason they are unaware of the problem is because a lot of the monster community has remained naive to it as well.
To anyone who is not already aware… The chink in the Lazarus Hunt build is actually the trapper. No, Laz fans I kid you not his flaw really is a completely different teammate. And, yes, I added some emphasis to hopefully make the remaining naive saps learn the sad truth. Hell, even some of my own TAW teammates were unaware of this flaw until I explained it to them.
A team without a trapper has a harder time finding the monster - a fatal flaw in Hunt mode, and absolutely cannot hold the monster in place since they won’t even have Val’s tranqs which are the only current alternative to trapper characters on monster lockdown - another fatal flaw for Hunt mode. If the trapper dies that nice shiny dome vanishes and will not come back when the Laz revives him. That means even if the Lazarus player and both of the other alive teammates are absolute pros at Lazarus revive tactics the team has still lost the dome fight option.
Even worse is if the trapper is eaten thanks to the monster taking the faster feeding perk. If such a situation occurs then the only advantage to a Laz on the team is gone, and the whole team is stuck for 2 minutes without even being able to find most good monsters.
In other words, it is ridiculously easy for a monster to get to stage 3 with full health and full armor against any Laz team since there won’t be any healing for the targetted trapper. A stage 3 fight against a monster with full armor and full health is not going to go well for a team with no heals.
So… there are two types of trappers out there. The ones who throw a dome early just to stop the monster from running away, and those who save their domes until the monster is already out of armor so as to prolong how much real damage is being done but risks never doing real damage due to a constant runner monster. In both cases the trapper needs to die when a Lazarus is around the only difference is when.
The quick dome trapper can be killed whenever you are ready to run as a monster, but go for it at least 5-10 seconds before you truly want to run or think your health will be effected just so you have time to actually kill it without taking real damage. The patient domer needs to be killed before the actual doming, but the instant that trapper dies you need to leave, escaping during that crucial time where the enemy hunter team transitions from being attackers to revivers / chasers. Even if the hunter team are experts there will be a short delay as they change modes, and at the very least that trapper is out for the few moments it takes the Laz to switch from being away from the fight to reach the body and rez.
Of course there are two supports which can shield a targetted hunter, Hank and Sunny. This adds a bit of extra kink in that you have to either a) find a way to force the trapper into a break in the line of shielding via terrain, or alternatively b) kill the trapper so fast there’s no time to shield, or the most popular option of c) kill the support first / instead. Personally I feel that C should not be the to-go-to option for a Laz team as the Dome will still be up keeping the monster trapped for the full duration.
Of course the devs could remove my entire argument against Lazarus by simply making the glove revive reset the hunter’s 4 skills to ready, but if they did that I could see hunter teams exploiting that by deliberately dying right after their long cooldown began and being resurrected for reusage. Because of this potential exploit I feel that the cooldowns will remain as they are, which in turn leaves this fatal flaw in the Lazarus team build.
RIP Hunt mode Lazarus. I’m sure the newer players or completionists will still use you once in a while. And at least you are still useful for Rescue.