My best intentions are in mind, it is not to discredit B4B.
In terms of an action, co-operative shooter. this is THE Keyword… are you ready for it?
The success of B4B lies in this word, energies need to focus here.
There is great need to not only replicate but create, some new form of… Thrill
Why was L4D so Popular, and it still is = today.
- Something new
- Great action mechanics
- ((low requirements, allowing many to still play it))
i. L4D pioneered the proper form of thrilling zombie games = simply that zombies, can run fast. there is not a cooperative shooter so fluid like this then. Very action packed.
iii. The shudder at the shriek of zombies, announcing a thrilling battle. It is scary, you need not to just shoot but run and shoot.
Evolve is a great game, why
- Something new
- Action + class mechanics
i. Evolve pioneered the 4vs1 gameplay. even if they werent the first, it spawned other games, like Dead by Daylight. There is no other monster game out there like this.
iii. Hide and seek game? Who ambushes who? Thrill of Chasing a level 1 monster after finding it.
I remember the thumping sound of a level 3 goliath, marching through the forest.
The ground shakes as the level 3 Behemoth rampages your team, to the face. or that you just used up your jetpack fuel and the lightning strike of The Kraken charges at your position.
Now, Back 4 Blood
iii. thrill, is questionable, because we’ve played a Lot of L4d, and other zombie games, from dead rising to world warz, we’ve mowed hordes with m60s, explosives, so the level B4B to beat in terms of gun fights/mechanics, is very high. i believe it isn’t just a new uniform or remake of a game.
- Something new
Sorry to say, but it isn’t.
Dead Rising, Dying Light , Zombie Army Trilogy, Last of Us, payday’s GTFO, Killing Floor many more.
this path of B4B is a unique one, taking the success of l4d with a lot of competitors: there is going to be a LOT of scrutiny for B4B especially after what happened to Evolve(eventho its not ur fault) and the myriad of zombie games out there.
The question would be, what makes it so great for your zombie game? Is it just one to hit the shelves?
But no, I believe TRS always make a difference. I believe in you.
having zombies and “special zombies” is still too vanilla of an aspect from l4d2. instead, i am hoping the devs and wonderful designers will come with more forms of “Tanks” instead.
or Sub-tanks that can take on a 2 vs 4 gameplay. tanks that aren’t too strong nor too weak.
I’ve played the game Subnautica:
Did you know for a light coloured pallette of a game like that can be so thrilling?
What makes it so thrilling?
The unknown. (exploring the deep, and finding out mysteries.)
after awhile knowing that you have explored it all and even from wiki, u know there is not much left, the thrill subsides. whenever, there is knowledge of even 1 more monster or biome left unexplored, you become really enthusiastic, looting up and preparing all gears for this “expedition” but when you know it all, it becomes casual, no longer a thrill.
the phrase, a movie is only as good as its villain - so i hope B4B could use some of this, of what learnt from Evo to bring in some monsters. the question is also how to incorporate the story from a zombie viewpoint?
That’s why I was hoping this game should not only be about zombies.
There is only 1 aspect all zombie games have not achieved, but still, i doubt B4B is taking that direction. Many movies tried to achieve this, they can’t either but i know how. And it’s a secret haha, you have to pm me.
There is a need to balance Serious Sam + Alien:Isolation / Evolve for B4B
-a lot of things to shoot at is fun, but it may become too dumb like serious sam.
-having the thrilling exploration of Alien Isolation / Evolve require really large maps and lore. (and Lore is Not easy to write)
so, zombies/ things to shoot at + monsters: thats why I was really hoping / looking forward to the dark fantasy coop shooter, because it allowed these elements.
(this is also why half life 2 was so good, it gave the illusion of large maps when it isnt, lore, mystery-which is why HL3 never came out, it became too big to deliver, and that is often how Nolan ends his movies you see)
It has been a long time since I visited forums, but still, best wishes to ya’ll, we’re rooting for you with all carrots, potatoes, beetroots.
lets take time to appreciate these art
point im trying to make is, despite many of the monster designs out there, TRS’ design is always unique, there is a different distinction about them. there is strength and panache in goliath, cunningness in wraith and sophistication in kraken, i find these monsters exceptionally well made/designed.
so i dont want B4B to just be another zombie game on the shelves, but again, standing out among the rest. so even if not this, i believe they have many ideas under their sleeves.
best wishes, from your friendly supporter.
edit: found out my 3rd forum anniversary was 3 days ago