So how do Hunters counter a Shielded Health monster? I mean when the latest perks came out and I tried them out all the monsters now had sustain.
Recently I asked “What do you think are the worst perks for a monster to take” or something like that, and what I wanted to do is flip the monsters challenge to actually be a lot harder (right now, its many newbs with just a few straglers of experience here and there) experience.
Now from time to time I grab the shield regen perk… (oh that life regen just feels dirty) when the hunters have been gnats you cant just shake, (Looking at you CROW shooting me through walls causing many unhappy feelings))
I find it interesting that a lot of hunters do not employ a full set of acidic type rounds. As a monster, that EVOLVED Claw that does Health bleeding is a massive part to my kits, especially with Wraith. But I find I can counter most hunters with that basic setup (brawl,feed,claw) and to be honest I think its the feeding speed boost of 2/3rds mixed with two haste really give me the length I need to stay away and get my work done… (gotta eat after all)
Before I took a break from evolve, the hunters were able to chase me down and just deplete my health. so the fights would always come down to well downs. They could be close, but
omg there was a fight, I was in a small box canyon as Blobbie, the hunters had me surrounded and the cool downs on my needed abilities were just not yet ready…
They pinned me down (harpoons and all) in this itty bitty box and they just ripped into me, IT WAS AMAZING now that I think about it. The hunters all working in tandem… wow. I miss those fights.