An assault that doesn’t damage? A trapper that doesn’t trap? A support that doesn’t support? Or a medic that doesn’t heal?
Unfortunately I’ve experienced all of these (poor me) and all are very annoying but I have to say a assault that doesn’t damage is the absolute worst. Reasons being is if a trapper does trap you can always fight at the relay, if a healer doesn’t heal there’s always a health regen perk, if a support doesn’t support you can kinda get away with it if you’re good at being evasive. But if a assault doesn’t deal damage you’re always more than likely going to lose. The objective is to kill the monster and if the monster isn’t feeling any sort of pressure it doesn’t matter how much times you catch the monster it will just armor up and give strikes. What does the evolve community think?