This is my follow up to last weeks post. I have linked to that post here:
Here are the charts from this week (top) and last week (bottom) for comparison:
Now we should start to get a better idea of how the current ranked system is working. As before here are some observations:
- I am happy to report the ranked population has grown by 33% overall in the last week (hunters +30%, and monsters +41%). The ratio of ranked hunters to monsters is now 3.49 vs 3.77 last week. (5716 hunters & 1639 monsters)
- Monster rank distribution seems to be pretty stable with the increase in monsters appearing in the lower ranks.
- Unfortunately hunter distribution is also pretty static with 91% of hunters found in just 3 ranks (Bronze Elite to Silver Skilled). In Bronze Elite and Destroyer alone you will find 71% of hunters encompassing a very broad range of skill from totally new players still learning character abilities to seasoned veterans with hundreds of hours. I know TRS are looking at ways to improve this, and look forward to seeing what changes they make in the near future.
I would say that after two weeks the biggest challenge is how to improve the rank distribution for hunters. New and low skilled hunters are getting ranked in Bronze Elite rather than being placed in the lowest bronze tiers until they learn the basics and gain experience which seems to ‘trap’ too many players in the top two bronze ranks. The addition of more Bronze monsters may help some over time, but the charts show there has been no improvement the past week (it seems to have gotten a little worse). I think adding individual performance to the hunter scoring system would be great, but I am sure TRS will find and implement a good solution.