Well, where do you?
Knockback was changed a short while ago to remove the “juggling effect” inflicted by Monsters if I’m not mistaken but as of late it feels to me like the base knockback has gotten far worse.
It’s fairly easy to corner someone and from there on it’s GG.
For example, I know how strong / overpowered Slim can be, but it wasn’t a lot of fun for me in Arena mode once where at the start of the round the Monster somehow managed to leap towards the Hunters before “READY” even disappeared from my screen resulting in me getting cornered and downed in the first 10 seconds without the slightest chance of preparation with a few Spore Clouds or for Markov to place some Arc Mines down.
Now I don’t intend for this thread to become a complaint vent, my mistake. Here’s what I wanted to show:
Almost 20 seconds downtime. I got hit by an unlucky melee swipe (and another mid-air hit that should’ve been out of reach) and it took me over 19 seconds to recover from it for various reasons (cough typical jetpack climbing issues cough.
That’s almost 20 seconds of free reign for the Monster!
What’s the weirdest is that I tried to counter my momentum with a forward thrust before I hit the water but nope - nothing happened. I was forced to sit back and enjoy the flight despite having enough fuel left.
So… without getting too biased myself; Is this a bug or intended? If it’s intended, god forbid I accidentally mention yet another indirect nerf towards Monster, but that feels a little unfair. Being locked out of control for that long?
Personally I think the knockback is fine as it is excluding the mentioned scenario above.
- Knockback is fine as it is
- Knockback could use some work
- Knockback is fine, but there’s the occasional fishy stuff that needs looking into
- Knockback is fine, it’s the jetpack mechanics that aren’t reliable enough to counter it
- I couldn’t care less