I mention it all the time - but those aren’t glitches, they made it difficult to control because it’s a flying head. It’s locked to a pretty low elevation, it gets stuck or plays bumper cars with the environment, then by the time you put a (very short-lived) tag on the Monster - which probably took twice as long as it should have because even when the Monster is dead-on within the camera it doesn’t count sometimes - it’s on there long enough for your team to find it, maybe your Trapper can get a dome, but it’s a shorthanded dome because then you need to travel whatever the length of the map to catch up - often upwards of 100m. Something needs to be done to make UAV less of a liability, because it can be really useful with an Abe or Griffin, but no one bothers.
What happens to me when I play Bucket in fast paced level 40 matches is: I use UAV when we have tracks but not the creature, and by the time I’m marking it I start seeing pings and realize it was all entirely unnecessary and now I’m a football field away from the team. If UAV could see the tracks of a sneaking Monster THAT would be an advantage worth the effort, maybe.
Then his turrets have amazing damage potential, but they’re squishy as all hell and only attack targets on the same elevation, which means they’re just something for Kraken to lol at as he easily destroys them with a couple shock globe melee attacks from the stratosphere.
If UAV picked up sneaking tracks, your body went into “Idle” AI follow mode, and turrets could target a flying Kraken, Bucket would get picked a little more often.