The patches for consoles are currently undergoing certification. Any time you modify game binaries, MS and Sony require it passes certification tests.
The following is my understanding of what certification testing means. I might be mistaken.
TRS submits the patch, MS/Sony farm out certification to third party testing companies, and the testers certify the patch is acceptable. These testers are NOT performing QA. They are not looking for bugs like the Fissue crash or Hunters on the roof of Rendering Plant.
They’re simply verifying the game complies with all the XBL/PSN interoperability guidelines, does not include a malicious payload, and has not made the title unacceptably unstable on a wide variety of hardware revisions. For example, a launch PS4 has slightly different hardware than recently manufactored PS4. While the difference shouldn’t matter, sometimes it does.
The turn around on cert testing is… Considerable. A patch may be submitted, but it’s up tp MS/Sony to schedule the certification. In the event that certification tests fail, for example, the game now crashes when you try to load a friends list with 300 people, the bug is written up, testing continues for another day or two to look for more bugs, and the developer is now finally informed that they did not pass cert. They’re given the bugs that caused them to fail, and free to resubmit a revised patch.
There’s a buttload of bureaucracy for consoles since they’re walled gardens that MS and Sony have erected to maintain absolute control over what code you are allowed to execute on hardware you purchased.
Also, if you choose to release a game on XBone or PS4, you’re forced to sign a gag order. You cannot discuss ANYTHING about the certification/patch process, how much it costs, anything. You are allowed to say NOTHING. That’s why TRS hasn’t been able to give you status updates. They’d be violating the gag order and the developers (NOT just the company) would be forever blacklisted from ever signing an agreement with MS/Sony ever again. Career suicide.
Related note, this kinda crap is why I hate consoles. I’d sooner become an indie PC developer than a AAA console developer given these absurdly heavy handed rules.