Wraith in my opinion was the made for hit and run tactics, the following updates to wraith in my opinion were a little misleading. Wraith got slower and got a nerf to the damage output as well. Decoy has always been the main topic and it just needed to complement the wraith, in the right way. Decoy to begin with was way to strong, it cloaked the wraith and the damage of the decoy was overwhelming. the wraith could also use traversals while cloaked, making him extremely hard to keep track of. the next patch to follow nerfed the decoy increasing its cooldown, and disabling the wraith’s ability to use traversals while cloaked. This final nerf to the wraith was the most punishing, it increased the cooldown, increased the cloak hit visibility by a half of sec, and slowed the wraith down overall by at least 40%.
Many people in the community and forums are now saying that the wraith is really easy to fight and he is now the least played character in evolve on all platforms. Now let me try to give you guys a more indepth look as to what I think the wraith was trying to bring to the table.
Wraith in the new update would be interesting, and more playable, but not being op if he followed a more tricky theme.
-warp blast: decrease the damage and increase the speed and keep the blact radius just how it is.
(this is good for giving the wraith some more speed, but not making the damage so spontanious, maybe if the warp blast was 20% faster than it is currently, then it would feel more like a warp.)
-supernova is fine the way it is.
-abduction is perfect too
the real problem is decoy
I believe decoy would work extremely better and get rid of the opness if it was less damaging and more tricky. if the decoy did similar damage to the wraith and didnt flicker when shot, but had a health bar that simulated the damage to look like the decoy was actually the wraith.
to take it a step futher if its possible to consider making the ai decoy follow the crosshairsof the player to make it feel less AI controlled.
these are just thought to consider making the wraith more player controlled and less at the mercy of the AI side of wraith.