A lot of veterans of the game are piling in to the forum to say about how they feel this game has been dumbed down, that it has lost its hide and seek elements, that it is now just a chaotic series of fights.
I thought I’d just give a place to discuss just what the game was really like for many, and why it may be the case that there is a very early case of rose tinted glasses going on!
For a start, once you reached a certain skill level there was nothing that resembled stealth as people talk about it here. Monsters had a couple of feeding routes that would get them to evolve ready before the hunters were even landed on the ground. Naturally these paths were consistent and so hunters would start by going to the spot where the monster would be.
There would be a fight, the monster would flee and the hunters would chase, from this point usually having all the tools to follow the monster to a spot where it usually wanted to fight, if it could get there before the hunters cut them off!
That’s not to say stealth wasn’t employed, juke were real and a well orchestrated move around scenery could give you that vital time and space to get away freely.
At all levels though, if the monster had truly disappeared there was only one thing for it… Wait for the evolve sound, or wait for birds to be attracted to eating.
The hunt of legacy evolve sounds grand but ultimately came down to knowledge of what a monster was certain to do for the optimal chance at winning, and waiting for carrion birds to shoot “its right here!”
And on that subject of birds, about half the matches
started with the monster getting unlucky with rng and the birds showing where they were as the hunters dropped, no different from the planet scanner!
Basically there was no hide and seek, not between equal skill levels that weren’t newbies. There was occasions where the monster would manage to give the hunters the slip, usually because of a dune beetle, megamouth or plant, but there was…outside of daisy… Nothing more than waiting for a big neon sign to drop.
Stage 2 actually offers more hunting, imo. The planet scanner means that you are never standing around hoping rng is on your side, waiting for a sign. No, you are always actually on the hunt. And because the planet scanner is like Crow’s Gobi, monsters that have experience will already know the way to trick hunters for sneaks and jukes after it’s effect wears off.
It’s time, fellow founders, to drop the pretence that legacy evolve was in effect any deeper a game than it is now when it comes to the act of tracking and hunting a monster. Legacy evolve was 50% knowledge of maps and meta, 30% luck, and 20% relying on trapper abilities. 0% was anything you could tangibly call skill. It may be that tracking the monster now also takes no skill, but luck is no longer a part of it, playing your role to it’s fullest is. Map knowledge is much less of a factor now, your judgement on whether to trust what the planet scanner is telling you is.
Enjoy the new hunt, for now, better (less rng based) than the old hunt!