What!? Rapt made a Wraith Redesign Thread!? What?


#1

'Ello m8z. Please note, before I begin, that I feel that certain aspects of Wraith are OP, not Wraith herself. I love most everything about her, just a few minor tweaks. And by minor tweaks, I mean Warp Blast, Decoy, and Supernova.

Now, I’m sure we’ve all seen it by now. A Wraith that uses all three of its traversal charges, and then it uses a Warp Blast. It sucks. This is how I would change it…

Warp Blast
Wraith holds down the Warp Blast button, shooting out a Decoy of herself doing the same animation as when Wraith uses the already in game Warp Blast. The Wraith can move her crosshair to guide it as it’s gliding across, sort of like what Bucket does with his Laser Guided Missiles. When she either A: releases the Warp Blast button or B: causes the Decoy to hit an object or Hunter, it explodes. This gives the Wraith a rather dubious long range “assassin” ability, fitting her archetype, and prevents her from using the triple warp Warp Blast technique.

Now, I know that this one will be debatable, but hear me out.

Supernova
This Wraith uses the Supernova ability, and becomes her glowy white god-like self. However, there’s NO BUBBLE. That’s right, she can freely move around with her glowy glow goin’ (or should I say GLOWIN’ HAHAHA). Ahem, anyways. She is able to move around like that, but with a shorter ability duration. I just threw that shorter duration to keep the ability balanced, although it probably still isn’t. But eh, I’ll let ye decide.

Finally, the moment of truth: DECOY!

Decoy
The Wraith splits in two. Plain and simple. The second Wraith will follow the real one, taking out threats that dare stand in their way. The real one won’t turn invisible, and it would be harder for the hunters to tell which is real, when both are hacking and slashing at them. Also, something I forgot to mention when I first posted this thread, is that Decoy would have a longer cool down and would deal less damage, about as much as a regular Wraith would of whatever Stage it would be at.

Well, these are my suggestions. Even though I know I’m not acting like a crazy, “Wraith op plz nerf” kind of guy, I feel that I’ll leave this here for myself, as a little slap across the face for what I have just unleashed on the forums. I honestly still feel like she could be fine, this is just what I PERSONALLY would have done, or would do with her abilities.

Cheers!


#2

Rap let me just ask you this:
You are sitting in an unfortunate stage 1 dome. You cannot press decoy because it increases the chances of finding you, because the decoy follows you. Probably not that smart either - nicely standing tall and proud.

What exactly is preventing the enemy team from shooting me dead in roughly 25 seconds?


#3

Hm. Good point.

I don’t know man, I just thought these would be cool. I don’t actually expect them to get into the game, I don’t actually expect anyone to listen, and I don’t actually think that Wraith is bad at the state it is in. I think things could be better, certainly, but I don’t think they are bad.

I see Wraith as boring and anti fun, but I don’t see her as a bad monster. I’m perfectly cool with her current abilities, and obviously they work better than my suggestions, seeing as how easily you were able to poke a hole in my Decoy idea, lol.

You’re a smart cookie, Pappus. :innocent:


#4

That’s kind of almost completely changing her at this point. I think she’s fine how she is with how her abilities work, her current abilities just need some tweaking with stats more than complete changes.

Like people already know to get out if the supernova dome… Now it can just chase you lol. And two wraiths doing damage at once would be insane if you think about it. She would be able to kill anything in a few seconds lol.


#5

Well my thing with the Decoy was that it would go for a Hunter you weren’t going for, so if Wraith tried to move to a Hunter the Decoy was hitting, the Decoy would move away and attack someone else, so that way one person isn’t getting slammed by two Stage 3’s.

But I totes understand what you mean about the Supernova.


#6

That makes a bit more sense then.

The only thing I think is really broken is the quad-warp… And even then if you split well you can sometimes counter it by forcing her to waste warps to get away from the pursuers. But quad warp is probably a bit broken.


#7

This gives the Wraith a rather dubious long range “assassin” ability,

Abduction.

fitting her archetype, and prevents her from using the triple warp Warp Blast technique.

Wraith’s archetype is hit/run. Some examples are: Guerrilla warfare, blitzkrieg, trying to zip up your pants and close the porn tab before someone walks into your dorm. Warp blast actually pretty nicely complements Wraith as it stands. It’s a very quick, very devastating move that gets her into the fight. It’s animation at the end makes it slightly less effective at escaping but can still be used effectively.

W/W/W/WB is ironically crippling as it’s about 24 seconds of cooldown time for the warps and 20 seconds for warp blast. That’s a lot of time for tracking, and if you bait out any of those moves it’s pretty easy.

Supernova
This Wraith uses the Supernova ability, and becomes her glowy white god-like self. However, there’s NO BUBBLE.

So you’re suggesting a nerf to Wraith’s escapability, but then go and drop this? Supernova’s radius keeps Wraith in an area for a short period of time. Stay out of the radius (Which is 10 or 20 meters at stage 1 iirc. Neither are extremely large), and you’re fine. But if there isn’t, you just gave Wraith a free movement speed buff that can be popped every 20 seconds with an effective 9 second cooldown.

Decoy
The Wraith splits in two. Plain and simple. The second Wraith will follow the real one, taking out threats that dare stand in their way. The real one won’t turn invisible, and it would be harder for the hunters to tell which is real, when both are hacking and slashing at them.

That isn’t a decoy I’m leaving it at that.

Arguably there’s not much wrong with the current decoy save for the fact that you can do ridiculous damage with it at stage one by maxing it out and letting it do the fighting. That and right now is that the cooldown is about 3/5ths of what it should be because it starts at the end of the spawn animation and not at the end of invisibility so it’s inherently spammable.


#8

I meant an ACTUAL long range ATTACK. Abduction is basically just Wraith pulling enemies to her, doing a small amount of damage.

I’ve kind of seen it more as “Stealthy Assassin”, but eh. I see what you’re saying.

I’m so done. :laughing:

I never suggested a nerf to Wraith’s escapability, I suggested an alternative option to Warp Blast. Warp Blast wasn’t designed to be a second, longer ranged traversal.

I was unaware that it increased her movement speed? When using Supernova I never feel much faster. Just my strikes. Hm. That’s something to consider, lol.

Eh, you’re right about that. No argument there friend, lol.

I meant to add that the Decoy has a longer cool down and deals less damage in my idea, thanks for reminding me, lol.

You have some pretty well thought out issues with my ideas, and I appreciate the criticism. Thanks!


#9

No problem. I enjoy talking about balancing.

I meant an ACTUAL long range ATTACK. Abduction is basically just Wraith pulling enemies to her, doing a small amount of damage.

Not small at all. It actually deals damage twice. Once on the abduction and once on the completion of the animation. It seem small, but that’s because it’s so underrated by people for some reason and people rarely put more than a point or two into it.

I never suggested a nerf to Wraith’s escapability, I suggested an alternative option to Warp Blast. Warp Blast wasn’t designed to be a second, longer ranged traversal.

This is not something anyone but the devs can speak with authority on. Look at Leap Smash/Charge for Goliath. Your suggestion, while interesting, does the exact opposite of synergize with Wraith’s other abilities. It cripples abduction, does not help supernova, and decoy can’t combo with it well.

Further your change altered what was one of the biggest gripes about warp blast, which was that it had added extra maneuverability to a glass cannon monster. Which is arguably good design but that’s another discussion.

I was unaware that it increased her movement speed? When using Supernova I never feel much faster. Just my strikes. Hm. That’s something to consider, lol.

eyyup. It increases movement speed, buffs damage, and increases attack speed in it’s radius for 11 seconds.


#10

I will just say this again; she’s not OP as much as her kit rewards low-counterplay skills. Supernova and decoy are easy to use, low counter-play options. Supernova is equivalent to Rock Throw and Lightning Strike as the “high damage” ability. Rock Throw and Lightning strike can be dodged and played around. A Wraith appearing next to you, using supernova and killing you in 3 seconds, is not. Even assaults die very quickly.

And all Wraith is doing is mashing left-click. Decoy is similar. Deal lots of damage and be elusive by pushing a single button and letting the AI do all the fighting.

Move power from those two skills to abduct and warp blast, put a micro-cooldown on warps of about 1 second and boom. She’s mostly balanced and less frustrating to fight without taking away what makes her Wraith.


#11

A Wraith appearing next to you, using supernova and killing you in 3 seconds, is not.

Clarify please

put a micro-cooldown on warps of about 1 second

Yes let’s take a hit/run class and make her unable to run away really quickly. No, actually, let’s not. Warps take ~24 seconds to cool down all 3 if spammed as it is, opposed to ~6.5 if you use them one at a time.

Move power from those two skills to abduct and warp blast

Everyone has opinions, most of them conflict. They all lead to worse balance than what’s around right now, because everyone overtweaks. Abduct/Warp Blast are strong as it is.


#12

Pretty clear.

Yea it’s totally ok for you to spam your mobility skill to escape any and all arenas.

You realize a 1 second cooldown gives you plenty of mobility, it just reduces your ability to cover a huge distance.

But I can understand if you don’t want your easymode removed.


#13

Supernova is equivalent to Rock Throw and Lightning Strike as the “high damage” ability. Rock Throw and Lightning strike can be dodged and played around. A Wraith appearing next to you, using supernova and killing you in 3 seconds, is not.

Again. Please clarify what you’re trying to say, I don’t want to misinterpret.

You realize a 1 second cooldown gives you plenty of mobility, it just reduces your ability to cover a huge distance.

Wraith floats, I’m fully aware of the repercussions of one second. Perhaps I’m a little off with the pacing of this game, but in twitch shooters and fps games in general, one second a LONG time to be doing nothing. It effectively makes Wraith MORE vulnerable, when Traversals are used to cover long distances quickly. No matter what monster you play, traversal can get you out of an arena if you have them. Actually, I now kind of want to test out how far each monster can get in the time it takes an arena to go down exactly.

But I can understand if you don’t want your easymode removed.

Easy mode? Please. If I wanted easy mode I would put a point in decoy sometime before stage 3. Wraith is designed to be slippery and hard to hit, the balance around it gets hate because of the people that abuse it to the extreme for easy wins at stage 3. But if we’re trying to hit below the belt:
I can understand if you want less of a challenge, even if above average players consistently stomp Wraith.