What is the current pro build for Goliath?


#1

I haven’t played much since the update, so I am wondering what perks/build is popular right now in competitive play?


#2

I see a lot of 1 flame 2 leap into 3 rock a lot. Other varies is 2 flame 1 charge into 3 rock.


#3

2 flame 1 leap st1 -> 3 flame 3 leap st2 is very well rounded, but if you like having the dmg split up more and with more opportunity to surprise-hit people, legendary’s build 1 rock 1 leap 1 fire st1 -> 2 rock, 3 leap 1 fire st2 could serve you well.


#4

3 Leap, Then 3 Rock…
Burst is the only chance we have these days, I feel.


#5

I personally start with 3 rock damage increase and pick up 3 fire at stage two and 3 leap smash at stage three. That’s personal choice though.


#6

What are the go to perks for goliath?


#7

Been going up against some top level teams lately so I’ve been playing around with my build. Trying out a few different ones now but right now I’m liking 2 leap 1 fire then 3 rock then maxing out the other two with damage bonus. I’m experimenting with a few others but this one seems like the best atm.


#8

I personally don’t like fire breath except for hunting, it never seems bursty enough for me. that’s just my personal opinion though.


#9

But it does sooo muuuch over time. I once closed out a game by setting the entire hunter team on fire with one whole flame breath. Then a short leap smash in and three of them hit the dirt. It was delicious. Flame breath is my favorite ability, and I think it looks crazy awesome. I don’t think it’s the best, but it’s not detrimental.


#10

Hey d00d. I’m a Goliath player in the ESL tournaments. I have an aggressive play style so I run dmg perk most of the time. All these builds are viable:

2 leap 1 flame (s1) -> 3 leap 3 flame (s2) -> 3 leap 3 flame 3 rock (s3) (I popularized this build :wink: )

2 flame 1 charge (s1) -> 2 flame 1 charge 3 rock (s2) -> 3 flame 3 charge 3 rock (s3)

2 leap 1 flame (s1) -> 2 leap 1 flame 3 rock (s2) -> 3 flame 3 leap 3 rock (s3)

1 rock 1 flame 1 leap (s1) -> 2 rock 3 leap 1 flame (s2) -> 3 rock 3 flame 3 leap (s3)

Hope this helps.


#11

Why LeapSmash over Rock Throw?

Rock Throw does more dmg and has a far shorter cooldown


#12

I generally do:

S1: 2 rock 1 flame S2: 3 rock 3 flame S3: 3 rock 3 flame 3 leap ( or 2 leap 1 charge)

and if I’m playing a val + abe team that does a lot of slows i have to go ,

S1: 1 flame 1 leap 1 charge S2: 1 flame 1 leap 1 charge 3 rock. S3: 3 rock 3 flame 2 leap 1 charge


#13

I pick increased stamina that way I can take advantage of his speed and be like a race car.


#14

dam not even close to what i do lol.

2 leap 1 charge > 3 leap 3 charge > 3 leap 3 charge 3 situational (flame for trap clearing, rock for bursting)

i run cdr. tis a nasty build that i sadly went away from for awhile till i revived it and remembered how strong it really was.


#15

Oh and I almost always use the faster eating perk.


#16

Pro players dodge rocks man.


#17

Wouldn’t it be more useful just to make them use their jet pack fuel before throwing the rock?


#18

Yeah, I try to do that. Flame them 'till they use up jetpack, then rockthrow.

Not sure how it’s easier to dodge rocks vs leap smash.


#19

Not if you’re trying to go for stage 2 downs. I always attempt strikes at stage 2, I like to think of rock throw as that great punish getting to stage 3 cause of consistent downs stage 2. If I get rock at stage 2 then I’m just going to use it as a “gtfo away from me I want stage 3” tool. But again it really relates to my playstyle cause I’m more of a “uwotm8? I’ll bash yer head in!” kind of Goliath.


#20

That was my thinking as well. Would you care to help us understand @heidnu?