Had this thought while I was in class. What if Griffin’s harpoon held two harpoons at once, and reloaded like a classic shotgun - putting one back in at a time? You know, how in some games a shotgun can hold 6 shells, you can fire all of them, then start reloading and fire halfway through that reload since you’ve got a few shells in the gun.
Griffin is sorta outclassed right now. He’s decent, but he’s not great, and I think this is a neat touch that could help him out. It would barely help his chase game at all - when the monster first begins to flee, he’d have 2 shots, but after that, it’d be normal Griffin - reloading both shots would take too long and the monster would escape.
However, it would give him some more strength in a defensive trapper role. Griffin’s damage isn’t really a problem; his SMG is actually my favorite trapper weapon. But if a trapper is only doing damage, they’re not doing enough. Giving him a second harpoon could help his combat a lot. Now he can more liberally stop monsters since he doesn’t need that “super clutch” Leap Smash cancel or whatever. He could stop a traversal, then just generally mess with the monster, and switch back and pocket reload both shots.
Or, if he needs to, he can just keep firing one off at a time without letting both shots reload - which essentially puts him back to normal Griffin status.
This would really just be kind of a quality of life combat buff, with a slight impact on chase. Maybe it’s too strong, but I think it’s ok - or can be compensated for with an SMG damage nerf.