Definite game changer, but what if all medic’s healing and all damage dealt by monsters and hunters were halved? Although this is an idea i haven’t fully explored, at first glance it sounds fantastic (IMO).
- We talk about attrition, but lets be honest. That’s not the case right now. Right now its a burst damage challenge for monsters. If all damage and healing was halved, it would definitely make the game more attrition based.
- With healing halved, spreading damage among all hunters would be a more viable strategy for monsters. Plus, spreading damage among all hunters means that hunters all less prone to the instant cap because of sudden burst damage. Monsters feel less obligated to burst, hunters live longer because of less bursting, and game is more attrition based. WIN-WIN-WIN.
- After a dome, hunters would take longer to fully heal, giving the monster more time to get away after a dome. Or else, increases the odds of the monster catching the hunters without full health.
What do you guys think??