This game did so much well, even so, there’s one thing I can’t get over.
The number of maps are fine, the customization is fine, the ability scheme is good, the cost of DLCs… I can live with it. There’s something bigger i find wrong with Evolve. Look at LoL, it is the most popular PvP game alive, and it can thrive on one map, pretty much pre-made characters and all the while tons of people end up paying 100+ dollars in it.
For a 60+ dollar game built on a similiar scenario… it all comes down to replay value. PvP games are only as good as they are dynamic, Evolve is great, but for 60+ dollars…it’s a lil too repetitive, it doesn’t have the long lasting entertainment. There’s great action but Evolve ends up being a bit too similiar match after match for me to say its worth the money.
—To fix it all—
If they make 1 great game mode.
If one mode really pushed for varying fights game after game, this game could become something fucking spectacular… Hunt seems to have the most potential for it.
Push for more different styles of play. Like make early ganks v level up focused matches feel allot different.
Push for more points of contention between the player and monster.
Push for more different types of fights in the early game hunt-be-hunted. More ways to fight him early on besides sprint/chase after him.
A rough example
Making a larger map, if the mode is made right, it’d give an option for hunters to spread out more to cover more ground and find the monster faster (makes interesting early game fights, ganks/baits/rushing-to-save-teammates). But on a bigger map, the monster can easily just outrun the players all game then hit tier 3, so I’d suggest making something like a stamina bar that depletes on leap/sprint and regains when you do nothing.
Adding a point of contention, make the monster have to stash his food, he has to carry/stash some set number of dead animals anywhere then evolve on top of them. It’d end up playing like the monster finds a favorable or sneaky place, stashes food there (if the hunters find it they can spend time destroying some of the food or ambush the monster or get counter ambushed in the monster’s favorable turf). Working off that, if different kinds of dead animals give different permanent bonuses when evolving, it’d make a game out of stopping him from hunting in certain areas to get prime types of food. That means if the monster is hunting mainly players early on he won’t evolve as strong but have more pips on certain enemies, different feel for a different match. Maybe the monster starts with full armor but only regains it while evolving (the amount depends on what you eat while evolving). That still gives the sense of purpose in hunting certain animals but keeps late game entirely focused on monster v hunter. Maybe even let the monster go through the dome but it stuns for a lil bit and beats up stamina so the fight can play out a bit differently.
All in all just some thoughts on it.