So, what ever happened to the AI Director from left 4 dead? If you haven’t played that game, the AI Director controlled when you were attacked by zombies, weather effects, placement and frequency of hp or ammo kits, and more. It was all based around how well or poorly your team was performing.
I wonder why TRS didn’t incorporate something very similar into evolve. Have dynamic weather, elite wildlife buffs, or ambient music all based on how the match was going.
If the monster is getting beat down at stage 1 with hunters all over him on the chase, throw in a violent thunderstorm to give more cover.
Monster just hit stage 3 with full hp and armor, spawn an armor buff elite near the generator.
Obviously, this balancing AI Director would be off in tournament play or a ranked playlist, but for skirmish, it would help even out all the one sided matches. PUG games generally end really quickly with one side smashing the other, or they run 23 grueling minutes with a hunter team unable to dome a monster who is unwilling to fight.
AI Director steps in after 10 straight minutes of nothing more than jogging simulator with some birds to help locate the monster and force an encounter.
With good, even, back and forth matches, the AI Director can sit back and let things run as usual. Throw in some intense music at the right times for added effect. (wait… does this game have music during the hunt or is just jungle noises??)