TL;DR : I feel Gorgon and Kelder are a bit overbuff, what is your opinion
Too long; pls read : Let me introduce current state of Evolve player in my country first.
Only few ppl in my country still playing this game, it take atleast 1+ hour find some one ‘Quick Play’ match. So we decide to make our small community and play custom match together everyday.
The result is im gonna fight with the same 4-8 people everyday and some newbie that think Wraith is god, with my decoy no one can find me MU HAHAHAHAHAHahahahaha… but atleast its better than wait for one or two hour to slaughter bronze hunter in 6 minute match.
So I dont know what other ppl think about Gorgon and Kelder in this current patch and im rarely fight those two monster as a hunter cuz im the only one who know how to play those two monster in my group (other ppl always pick Goliath or Bob, and newbie always pick Wraith)
So I wanna ask how everyone feel about this two monster in current patch.
Let me share my opinion first
Gorgon: she deserve buff but IMO, this patch is a bit over buff her but not OP. Developer has shorten her 10 sec damage potential into 3 seconds. Ok, now she has reliable damage but in my opinion it’s to bursty.
Web Snare is good cuz other skill get buff so remove jetpack slow is acceptable
Acid Spit is Fire Breath 2.0 in my opinion, I understand that TRS want to make this skill is viable and not too strong for low skill hunters. But as I said… you just shorten her full 10 seconds damage potential into 3 seconds.
Spider Trap new concept is good but speed is crazy. IMO, it maybe too hard to destroy it if no Markov,Parnell or Sunny in team. New ST damage is too burst, with this current speed I think it should deals less initial damage.
Mimic is great except bug… I hope this will fix on next patch.
IMO, now Gorgon concept is not stacking the DoT anymore. WS and Mimic doing great job for this concept but AS and ST is not. If TRS wish to keep this Gorgon concept, maybe those two skill should be adjust or rework.
AS may create huge one poison pool with 6/7/8m AoE, deals 88/92/96 DoT for 4 seconds once hunter touch it (like Mimic’s acid burn) and deals another 88/92/96 dps if hunter still in the acid pool radius, but the main purpose of this skill is to deny an area not just keep clam and spit it on hunter head like this current version. Is damage too high?, if you stay in the pool for full duration it just deals almost same damage like current AS, and just spam jump button for survive if your jetpack is run out.
Still no idea for ST but I think it should deals less initial damage if developer want it to run at 12m/s speed.
Kelder… Fxxking AoE machine, his damage is acceptable but AoE is not. It is almost impossible to dodge Lighting Strike.
Banshee Missile and Death Spiral is consume too much jetpack to dodge it.
Overall I think TRS is overbuff him and I feel he’s a bit OP but not on Kraken level. Im glad that TRS gonna adjust his skill on 8.1a patch.
But as I said… im play with only small group of ppl. Im lack online match experienced, now I just want to know how other ppl in this community think about this two monster, let share our opinion =)