I’m personally of the current opinion that nothing is OP atm. Certain things could just use buffs, and certain characters could use rebalance to promote healthier gameplay.
Buffs that are needed
Bucket: His turrets are still negligible, but instead of buffing their damage per turret why not make turrets prioritize weak points? It’ll buff his damage, and actually force the monster to respect his turrets.
Val: Currently Val and her Tranq/Sniper get jammed if using quick switch, and activating reload before switching. The Jam makes it so you have to wait an entire reload animation timer before you’re able to use the weapon. Fix this please >_>
Goliath: Move some of the damage from rock throw shrapnel onto the rock throw itself. Make direct impact/close impact (if lvl 3) deal the same damage, but make it so if hunters dodge a rock throw but it explodes behind them they aren’t punished as hard. Currently shrapnel lvl 3 takes out 20% hp.
Wraith: Decoy is currently her issue. Make decoy deal reduced damage, but give her a damage buff when she breaks stealth. This means that decoy is used more as a repositioning tool than a damage tool. It’ll force the Wraith to play more aggressively or miss out on damage.
Cabot: Move damage from the rail gun into the capacity of the damage amp. Taking away 5% damage and give the amp 15% more capacity. This’ll make Cabot think more on when he wants to amp, and when he wants to railgun.
Abe: Make Stasis grenades have a lower max throw range. Increase the speed of the grenades.
What do you guys think? What would you like to see nerfed/buffed?