Heres how id like to see Sunny work:
Her jet pack booster no longer provides its own jet fuel. Itd still provide amplified thrust (more so than it does now), but it ONLY amplifies the targets own jetpack fuel. I would have the booster consume ammo similarly to Kalas damage amp- When its on and tethered, its draining her battery- Irregardless of the hunter using their jet pack or not.
Her drone would remain- But it wouldnt be a Shield Drone. Itd be a Jet-Pack recharge drone. Theres 2 ways I’d like to see this work:
One would be to keep a similar mechanic to how it works now. Have it target a hunter that has just taken damage, when theyre being targeted by the drone theyd get a hefty jetpack recharge buff- But have it drain the battery the whole time its connected, until its either empty, or the hunter being targeted hasnt taken any new damage for X-amount of seconds.
Two, would be a more “indirect” method vs the direct method, which would have the drone get deployed, charge up, and just provide a passive jet pack recharge field to everyone within range. Id argue to have the benefit of the recharge be reduced vs the single target here.
I feel this would help focus Sunny into a unique supportive role that DOESNT rely on shields- And would work heavily around the mechanics/concept of her jetpack booster. I feel “mobility” should be Sunnys claim to fame. But as weve seen, ramping up mobility anywhere and everywhere can have some rather interesting repercussions on how the “chase” of the game works. Which is where tying much of her ability to augment mobility around her shield drone comes from. This helps keep her mobility boosting to working WITHIN the dome- and less so anywhere/everywhere. No more out of dome 8-10 boost sprints with capacity where half of those dodges have extra range on top of them. Now hunters would at best OUT of a dome, get 4 boosted dodges, using their own fuel.