What are Kala's Masteries and requirements


#1

I won’t be home until later tonight and I probably won’t be able to play until tomorrow evening. So, I was hoping some gallant forum poster would be so kind as to put what her mysteries are on here. I’d like to set up a game plan for how to tackle her masteries tomorrow :slight_smile:


#2

edited title to be a lil more specific

might be a lil bit, people are probably trying to mastery her as we speak.


#3

The 1-star masteries are easy enough, basically just straight “deal damage” with Siren Mines, “allow X damage” for Armour Reducer and “travel X metres” with the Teleport Pads. Those can all be gotten within about 15 minutes depending on how you go about them. For the Teleport Pads I just played a solo game of Hunt on the biggest map that immediately came to mind, set a pad at one end, ran to the other, set a pad there and just ignored the monster whilst I ran through my teleporters repeatedly.

The 2-star mastiers are still simple enough, Siren Mines and Armour Reducer are more of the same, just at a higher number. The Teleporter Pad took me a moment to figure out, as it says to “navigate the battlefield against the monster for 2,000 meters.” I found the easiest way to get that was to start a solo game of arena and just teleport all over the place, it took a while, since I was usually only teleporting for about 60 metres at a time, but it got done better than it would have done elsewhere. I guess Defend could work just as well.

Now, the 3-star mastiers. My God. They start off simple enough.
Siren Mines require 10,000 direct damage to the monster, which I got in one full solo arena game.
Armour Reducer requires you to allow a little over 121k damage. Insanely high, but simple enough.
Teleporter Pads, however, “Hunters teleport away from the monster for 7,770m whilst at lower than 50% health” Yeah… that’s gonna be a chore.


#4

i think this might require you to be in combat. that might be why.

its just like the cloak strategy in a way.


#5

[quote=“The_Mastermind, post:4, topic:81768”]
i think this might require you to be in combat. that might be why.
[/quote]Yeah, I figured the same thing, which is why I went straight to Arena to get it done.

[quote=“The_Mastermind, post:4, topic:81768”]
its just like the cloak strategy in a way.
[/quote]Perhaps, but trying that with the AI is a bigger pain than it aught to be. XD


#6

Good Lord. Star 3 is always a problem. I’ve got my work cut out for me lol. Have you finished it though?


#7

What is it that increases for the abilities? I’m guessing “damage” for the Siren Missiles, “Capacity” for the Armor Reducer, and I know that the Teleport Pads are “number of uses”.


#8

+Seconds for the Siren Missiles, which I assume is an increase for the duration they’re on the field for.
+Metres for the Armour Reducer, which is prettly self-explanatory.
+Seconds of the Teleport Pads, as well. Which, I’m not entirely sure about. Perhaps it’s also a duration increase? I can’t be too sure, I’ve not seen her Teleport Pads just die after a set amount of time yet.


#9

it’s probably the time limit between reactivating.

theres a 15sec “cd” that occurs after you exit a portal before that portal reactivates as an entrance. however, you can re-enter the first one multiple times

both portals are entries
enter portal 1. exit portal 2. portal 2 is on cooldown for 15secs. you may enter portal 1 again, but it refreshes 2’s CD.

Enter portal 1. exit portal 2. portal 2 is on cooldown. 15sec later, it becomes an entrance again


keep in mind, i hadnt played her yet, but those are my observations from watching 6 hours of kala streams last night


#10

Come on we all know Challange three of Siren Missile is to get Headshot damage. lol


#11

Hm, that makes sense. Which means that at elite, the +10 seconds mastery should slash that CD down to 5 seconds.


#12

is it really X secs and not X%? thats insane


#13

Is “number of uses” means before the cool down starts?


#14

Yeah, just outright says +# seconds depending on the mastery level.

EDIT: In fact, none of Kala’s masteries are percentage based.


#15

Jacks repulsor mastery when he first came out was “seconds”…


#16

Wait…Can you place the teleports as Kala,then Hot swap to the character who has less than 50% of his health and just teleport around as him?Will it count?


#17

All in all with kals’s masteries they are pretty straight forward, the only difficult one is the tele pads 3, just to make a point its the last thing for me to do on kala and its only took me 2 hours, btw i tried doing the hotswapping and i can only get an average of 124 or a little more even if they are at both ends of said map, plus the mastery is completely based on luck, seem as the medic cant go 5 minutes without healing your team, id say change to say travel 70 % over 7000 not 50% its complete luck, can someone agree atleast.


#18