Alright, here is my idea. I would love to see a trapper who has a trap for an ability. It could be something like a net, a spring tree trap or even a snare. The trap would activate only if the hunters are at a certain distance from it, to prevent camping. Once the monster is caught, it is trapped just a little bit longer than the time needed for the trapper to comeback and dome it. Of course, there would be some sort of an indicator, like Griffin’s spikes, to tell the hunters the monster has been caught. The trap would also give damage to the monster ( one bar or something).
The trapper could only set up two traps at a time on the whole map. He would have to dissimulate them well, for they would be somewhat easy to spot by the monster if set up in the middle of a dirt road.
While on the topic of trappers… I think they should be the only ones who could see the tracks or hear the monster run. This would force teams to sticks together.