I would like to hear the communities opinions on this subject. Hopefully, discussion on the subject will influence what comes out next in directions that we want (again).
What I mean by this is that I’m sick of playing the medic characters. Whose sole purpose is to maintain 100% health levels, and to do so in a point, click, HB, retreat fashion. Of course each healer has their own utilities/intricacies but at the end of the day their healing boils down to a very predictable pattern except Lazarus of course
Val- must literally emit the beam to heal one at a time or pop HB in emergency
Caira- quite literally the same thing except heal thru walls in bursts
Slim- probably most malleable and versatile healer since his HB 30m into any surface and bug heals anywhere on map, but its still the same idea except backwards, shoot monster for heals instead of teammates
Lazarus- the only medic with an unconventional heal that is implemented at time of death. With minimal healing available through healburst
Just saying want medics that heal in other ways besides direct application… Like lazarus…Healing fields, healing over time, strike removal, maybe even non-healer damage types that have a horribly situational but powerful heal
What do you think about my suggestions? What kind of healing would you like to see in EVOLVE