I’d like to first make it clear that I’ve played the game on release and just went back now that the game went f2p. Naturally, this means that I am not aware of the game’s recent meta, but I will take my arguments back when the game was released.
Were the gameplay changes really necessary? I remember back when it was released. It was a game of hide and seek until the monster grew powerful enough to engage with the hunters, and the hunters were racing against time to find the monster and finish it off before it became a huge threat. This was especiallydelicious back then because it easily made you feel the thrill of the hunt. To hunt. To be hunted. And eventually, the monster became the hunter and the players needed to actually stick together and perform their roles to succeed.
It was exciting. It was the reason why I bought the game after watching gameplay videos. And the only reason I stopped playing was the huge wait times in matchmaking (and I had only 25 hours in the game when this wait time became unbearable).
Anyway, hearing that the game was going F2P was huge. I downloaded it and read the patch notes and was really confused by what I saw. Why change the dynamic I liked so much? It feels like a lot of what I disliked in the new Evolve comes from arbitrary changes and the implications of it. And I’m not sure why these changes happened, so let’s go by them:
TRACKING - It is so much easier for the monster to be found now! The “race” I enjoyed so much involved smarts and cunning. Were the Trappers really not able to keep up with the previous monster meta? I don’t know the answer to this, but one thing is certain: stealth is no more and strategic thinking is reduced to intercepting the monster (for hunters) and being constantly on the move (for monters).
THE MONSTER - I try not to use the word OP, but I’ve been in a few matches and in absolutely 100% of them (iirc) the monster didn’t hit even stage 2. And yet, a good number of those matches had the monster winning. Back then, a Stage 1 Monster fighting the Hunters would surely result in a quick match, with the Hunters destroying the Monster in less than a minute in the dome. Making a Stage 1 going toe to toe with the Hunters is probably my biggest gripe with the game right now, and the reason why I’m gonna wait for future patches to go back once again.
THE TRAPPER - The one role whose changes to Hunters in general meant a huge nerf. Without the exclusivity of the dome, Trapper lost something unique to it. And with the Scan being so important, the differences between characters within the role grew very little in terms of actual trapping and tracking.
These are my problems with the game right now. Mind you, I have not played the game since release, so if you have things to say about the pre-beta meta, please educate me. What I want with this post is to understand what lead to these changes and if there is any possibility of me having my Evolve Release experience once more.
Thank you for your attention.