Now first of all, I love every map in evolve stage 2. I think TRS have done a great job balancing them and making them fair for hunters and monsters but i have two problems with weather control’s caves.
- My first complaint is that every time I play weather control i feel like hank can’t be used at all. If the caves are meant to be like that and prevent the orbital then I understand but in my opinion it feels really unfair when playing hank when the monster leads you into the caves preventing you to use it. Also when playing hank I feel the orbital is such a key part of your kit that it should be accessible anywhere and when its not you become a very powerful target for the monster.
I’m not saying that we need to take caves out of weather control or anything like that. I would just like to see some more open area’s in the caves where orbitals can be used.
- My second complaint is not a major one but I feel its worth mentioning just because it can be very, toxic towards hunters. Its when a monster is stage 2 and heads into the caves to feed up for stage 3. My problem with this is that when our team goes after the monster and dome it, we find that most monsters will evolve in the dome in the caves and then run to relay which is about 300m for hunters which a monster can get to a lot faster than hunters and win easy. Even after a long game of really working as a team the monster can just lure hunters in then evolve to only run to the relay to get a easy win.
I understand that people will disagree but i would like to know if anyone has experienced this or agrees.