I just took a look at the Monster perks and … holy shit. You can stack up to more than 30% damage reduction or 50% movementspeed. What even is this?
I fully understand that there is a need for Monster perks to be stronger than Hunter perks, but this? It’s just ridiculous, I’m sorry.
Then I look at perks like the Hunger perks or the Brawlers. 2 or 3 stats increased by a little bit. Overall a big impact too, but nothing too ridiculous. It seems fair as you oppenents get a total of 12 perks.
So my suggestion is this: Every perk on the Monster’s side should have 2 or 3 effects, but the effects overall should not be too strong.
Having 95% armor regen and 17% damage reduction and another perk is ok (though I’d like 100% and 16% better), but 36% damage reduction is not ok.
Having 117% faster feeding and 18% faster movementspeed and another perk is ok (though it could be higher to match the hunters movementspeed), but having 52% faster movement speed is not ok.
Some of these perks could simply be replaced by a third one for each perk family. Other than that some new combinations like CDR + Traversal regen or something like that should be added.
Also, how about some direct damage here and there? Like 2% on bronze, 3% on silver and 5% on gold, added to another perk.