Emet’s beacon was recently nerfed by raising its cooldown by 10sec. While I can see why you applied this change, Emet wasn’t very good at that point to begin with (his healing-output isn’t all that high while his buoys are hard to work with against most monsters). Do you guys have any intention to buff and/or rework him in near future?
Any ETA on the new Matchmaking system you’re currently working on?
When playing monster, eating wildlife is quite often buggy, which can be annoying as every second counts in highly competitive matches. Are you aware of the various bugs that revolve around eating wildlife as monster? If that’s the case, are you planning to do something about them?
Any ETA on the Kraken reworks and passive? (Kraken lover here)
There’s a lot of debate regarding Slim and Papa going on. A forum user had recently created a thread where he calculated the HPS (Healing-Per-Second) for every medic.
“Healing others“-values as of 2.11:
Slim 162 HPS
Papa 131 HPS
Caira 107 HPS (highest HPS without taking Slim and Papa into consideration)
“Healing self“-values as of 2.11:
Slim 171 HPS
Papa 163 HPS
Emet 103 HPS with 100% buoy time (highest HPS without taking Slim and Papa into consideration)
Rogue Val 79 HPS
[Source: [2.16 Update] Discussion Resource: Comparison of medics' healing output]
Looking at this data, are all the medics in a good spot right now, in the view of TRS? If not, what changes can we expect in future?
Isn’t directly related to the gameplay: At some point I’ve discovered all the different trailers and cinematics from legacy Evolve on YouTube. Just as pretty much every other newcomer to Evolve Stage 2, I had never heard of those which surprised me because they were pretty damn well made.
How about creating a section in the main-menu where you would link all the different Evolve trailers and cinematics? (Even if some of them are not very accurate/up-to-date due to the game’s current state.)