We are the Balance Bros @ Turtle Rock Studios -- AMA

Another question, will leaderboards or replays of matches ever return?

For the balance bros:

  1. What was the reasoning behind the reduction for sneak pounce radius and do you find that sneak pouncing is still viable in combat?

  2. Since the Megamouth buff for monsters is more eaten as buff denial rather seen than an actual buff for monsters, would you consider changing it to a more interesting buff gain?

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Any thoughts you care to share on Wraith? If so are there any thoughts you care to share about her adaptation? (if you can that is)

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I know people are going to ask so I might as well be the first, what was the idea behind the new perks? Damage increase for monsters and increased dodges for hunters.

While the cooldown is noticeable for monsters, if a hunter is caught by a combo (Wraith abduct into warp blast or Goliath leap smash into charge) they will instantly be incapped, while this can be prevented by fast shielding or healing the monster can easily burn through it by a few heavies or another ability, rock throw or super nova in this case. The hunters are forced to take jet pack dodges in order to compensate, more dodges but really high risk if you get hit.

I have two questions.

  1. I like what you have done with Q Caira and I have not played her enough to judge her in this update so my question is do you guys feel that decreasing her cool down is the right idea to getting her balanced instead of buffing the healing numbers.

  2. I love that with battle Cabot you made it so that his orbitals go through ceilings so my question is why not do it for the other supports like hank as they suffer hard on maps like weather control.

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Are there any plans to start playing in some of the competitive tournaments (currently Sunday in the HGL)? It would be great to see you guys in action and also help the pro scene as we don’t have many strong teams right now.
I’m a bit disappointed to not see you guys play even once yet. If you’re ultra busy then I get it but otherwise it would help so much and be a lot of fun.

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So, can we talk Crow? A lot people say he’s got an identity crisis, that he really wants to be Abe on the inside but Crow on the outside. Do you feel the same? If so, what might be done to change this?

How did you guys all come to get this job, and is it something you thought you’d end up doing?

In your opinion, what was the worst meta of Evolve? I still shudder when I think about the instant dome with cooldown affecting the dome timer era. Griffin’s everywhere.

Edit: Where does Battle Cabot fit into the new “era” time thing of Evolve? Is he Cataclysmic?

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Question for Brandon I think
What timeline is Battle Cabot in?

What are your thoughts on the way the wildlife buff system has turned out and do you have any other plans for it?

What is your way and philosophy of balancing the game.
How hard you guy test before making new balance patch

You have answered that you think Goliath is balanced and Caira, Rogue Val are weak. Personally I feel differently: Goliath is too strong and Caira and Rogue Val are balanced.

Do you have any particular reason why Goliath is the balanced one and not the “weak” medics?

What are your plans to keep things from getting monotonous? For instance: Always taking one optimal feeding routes and always fighting in the same locations because of said feeding routes or because of the wildlife buffs spawning in the same place at the same time every game.

Questions from @SnakeSound222
Anything new about the passives (especially Meteor Goliath’s)?

ETA on Sunny’s adaptation and/or OG Sunny nerfs? #MakeSunnyBalanced

Why is Grounder’s DOT so low? I would make it 10.5/12.5/15.5.

Were the claw perks that powerful when both were used? I was against the last two nerfs they got.

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How is Torvald doing statistically in wins on Ranked beta?

Are there any plans to change him in the future?

Do you believe he is balanced in his current state?

Any news on Goliath’s passive?

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You didn’t see my question? I asked if it was PST and said I could make it if it was PST.

Well, thanks anyways.

Emet’s beacon was recently nerfed by raising its cooldown by 10sec. While I can see why you applied this change, Emet wasn’t very good at that point to begin with (his healing-output isn’t all that high while his buoys are hard to work with against most monsters). Do you guys have any intention to buff and/or rework him in near future?


Any ETA on the new Matchmaking system you’re currently working on?


When playing monster, eating wildlife is quite often buggy, which can be annoying as every second counts in highly competitive matches. Are you aware of the various bugs that revolve around eating wildlife as monster? If that’s the case, are you planning to do something about them?


Any ETA on the Kraken reworks and passive? (Kraken lover here)


There’s a lot of debate regarding Slim and Papa going on. A forum user had recently created a thread where he calculated the HPS (Healing-Per-Second) for every medic.

“Healing others“-values as of 2.11:
Slim 162 HPS
Papa 131 HPS
Caira 107 HPS (highest HPS without taking Slim and Papa into consideration)

“Healing self“-values as of 2.11:
Slim 171 HPS
Papa 163 HPS
Emet 103 HPS with 100% buoy time (highest HPS without taking Slim and Papa into consideration)
Rogue Val 79 HPS

[Source: [2.16 Update] Discussion Resource: Comparison of medics' healing output]

Looking at this data, are all the medics in a good spot right now, in the view of TRS? If not, what changes can we expect in future?


Isn’t directly related to the gameplay: At some point I’ve discovered all the different trailers and cinematics from legacy Evolve on YouTube. Just as pretty much every other newcomer to Evolve Stage 2, I had never heard of those which surprised me because they were pretty damn well made.

How about creating a section in the main-menu where you would link all the different Evolve trailers and cinematics? (Even if some of them are not very accurate/up-to-date due to the game’s current state.)

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Laz has an amazing ability, that is countered so ridiculously easy that anyone that understands what it does can stop him entirely- making him one of the least effective “medics” in the game to most people.
Are there any plans to help him out mechanically in this area, so that he can better serve his function?

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I did, I just didn’t know if you’d be able to still show since I hadn’t seen you post here yet. I was just being sure.

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