My thoughts on Kala- she seems weak right now. Her armor reducer isn’t practical: you only chip health away and by using it only 3 hunters are actually doing damage.
More importantly, her teleporters can’t be used effectively in combat, at least against a good monster. They have no health and take too long to “open.” It’s a real bummer because this idea was so exciting- such potential
I suggest that the teleporters “open” (turn on) instantly as soon as you throw them. This way when a teammate is being cornered, with good aim you can stick them with portal pad and instantly teleport them. Or at the very least give the portals more HP. This will frustrate monsters, but you can add a long cool down in between portal placements.
In addition to longer cool downs, it can be made such that both portals have to be in the dome and they can be no more than 80 meters apart.
Monsters can work with this-- not easily, but that’s the point!?
The idea is to give her a defensive ability similar to Sunny’s boost (Minus the shield drone).
Side note, I want to make clear that I love this game, it’s uniquely perfect. No game is more fun, and the balance is pretty close, I’m just suggesting changes that would make Kala useful. Otherwise I doubt people would pick her. And FYI , I like to think I have above average shooter skills (Slvr Exprt, XBone) but I’m no professional.