As some of you may know I currently am not playing evolve, because I am on vacation. But I still try my best to stay connected to the forums to “keep my head above the water” for my return on monday. But to be honest, most of what I’m seeing is “OP” threads and now of all charcters Val is being targeted by people. So I thought that maybe instead of just calling things op like her tranqs we should find a solution that dosn’t make her “UP”. And I think that they should model the tranq gun to work more like real tranquilizer and have a progressional system to it. The more tranqs you get into a monster =The more you affect it. Increase the clip size to 5, change duration to 5 secs, every consecutive tranq adding .1secs to their own time limit. See summary below. Possibly we can even take body size into account as well. Wraith being smaller = More effect, Behemoth being largest = Less effect. Like a lightweight drinker compared to a person with more body mass.
Progressional system for tranqs: 1 tranq/little effect, 3 tranqs/same effect as now, 5 tranqs/max effect
Edit: Effect stacks by time limit, 1 tranq only adds affect while it is active, not until the last one hit wears off. Each consecutive tranq adding .1 second to its own duration. This makes it more of a time/reward type ability.
Take into account body mass, Wraith affected more/Behemoth affected less
Edit: Unless there are further changes in evolve considering base movement speed, body mass can not be a fair adaptation to all monsters. Only add if there are changes to base movement speed.