I’m shocked that this last balance patch didn’t reduce Caira’s OP healing. She heals herself and her teammates way too fast for what a medic is supposed to do in this game. Now let me make a suggestion that I think is a great way to balance it out. Now I say we reduce her healing to Val’s level (or just a reasonable amount at least) but make the healing grenades proximity based like Hyde’s Toxic Stink bombs.
Now for Val’s tranqs. I don’t know what went through the devs minds with this but why would you make the slowing effect same for all the monsters? And 10 seconds? You’re joking right? I think the tranqs’ slowing effect should act like real tranqs; where their status of effect is based on how bulky and big a monster is with the same dose distributed (since Val’s gun always gives the same dose). Like for Wraith it should last the longest since she’s slim and not bulky and let’s give her the 10 second effect. Then Kraken should have it effect him for let’s say 7 seconds. Then Goliath for either 3 or 4 seconds. Then Behemoth should have it for 2 seconds at most.
“But Bagel, if the tranqs last so little time on the bigger monsters, what would be the point of using a Val against them?”
Well here let me tell ya the twist. Since the bigger the monster, the less time the slowing effect, affects the monster, but here’s what I propose. How about we take the outlining effect and make it so the longer the slowing effect is, the less exposing there is for the monster. And the less slowing effect there is, the more time being exposed with the outlining. Now that is what I’d call balance. What do you guys, the community think? Do you think whether you’re a monster or a hunter, that these would be a fair change for the better? I certainly do, but I want to hear what you guys have to say because we are all in this together. @MacMan @SlabOMeat @MrStrategio