One of my BIGGEST gripes about playing monster- Is how inaccurate the ability predictions are.
Its amazingly frustrating to hold an ability down- Such as rock with Goliath, or warp blast with Wraith- See the UI put up a predictive path of where it says the ability is going to go- you aim it right where you want- Let go- Anndd theeeen… WRONG. Maybe you were standing too close to the wall, maybe you came a SMIDGE too close to some pixels between you and the target. Maybe there was a rock on the ground, or a twig in the way. Either way, the ability is completely wasted.
If the UI is showing you where it expects an ability to go, it should go there. Im a pretty forgiving guy- I KNOW things are far more complicated on the back end for programming than most people comprehend. But hot damn, this is amazingly frustrating- And I strongly think this is one of those “polish” things evolve NEEDS.