Update 2.03 Discussion Thread

cant to play. the game does not start when the timer ends. The countdown begins again

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Regarding this “Players now lose their win streak if they leave after getting into character select.”

So, if someone leaves I’m forced to play with or against bots? And if I’m playing with a party and one of us gets monster we are forced to kill each other??? I don’t like this at all. I hate people who leave when not getting their preference, but this just plain sucks.


if you dont mind me asking, where is the logic here? what lead to the dropship/auto-sucide/laz changes? laz is my favorite medic (im stuck on console so maybe first hand experience would be better but alas) and i hardly ever let my team get strikes when possible but now it seems like this patch is anti-laz… sure he gets super health regen when invis but that doesnt cancel out or equate to my teammates getting strikes that i could have prevented :frowning: just not understanding the thought of dropship changes :frowning:

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Did you really thought about the stuff? There is stuff that’s just bad!

This is like a big “Fuck you” to Laz players

I wouldn’t care about the shitty streak which is, in my opinion, a bad feature you decided to add.
If I don’t get the slot I want to play, I still gonna requeue and let them deal with the bots or let them lose their streak.
1 Minute CD on quickplay on first leave and adding 30 seconds every time you leave again might be better

Why are you adding perks for that while it was in Gorgons abilities. You removed it because people complained but her CC ability were amazing at release.

This one I like



I don’t really see the point of picking Lazarus now. He’s supposed to prevent strikes; that’s his gimmick. Self-sustain is a horrible tradeoff.


Can’t get into a game since this patch. Game lobby timer keeps resetting after reaching 0.

You can change roles. When I am monster and a hunter leaves I wait until the timer is almost up and switch to hunter so we can hunt a bot monster together. It is just not a fair fight, the bots are way to easy to down for a decent monster. Not the best solution, but much more fun for casual players to get a win off a bot monster, than take a frustrating loss due at least in part to a bot hunter.

Yikes, that Laz thing seems like a pretty big problem and I’m not sure what his buff has to do with it at all. Like, the healing while invisible buff is nice, but the 5 second auto-strikes for stage 1 downs is truly horrible.


That’s a good question. So if one person doesn’t care and decides to leave, everyone else either has to play a man (or men) down or suffer the same consequences?

It’s very clear they are balancing casual players which there is nothing wrong with in itself, but I sometimes feel like they are trying to hide this which is wrong.

The buff to his cloak is fine, but it’s not where his weakness was at all.
His weakness is him being easily traceable by a monster worth his salt as well as his lacking ability to pick up dead hunters in combat.
He is already being heavily punished for having his teammates incapped and die, when he is what the entire point of him is, a medic who have poor healing and not punished for having dead teammates.


They’re looking into it:

Also was it really necessary to remove take a break entirely, as opposed to just having it time limited to say <1min before a kick? I used that feature all the time if I needed to respond to a steam message or alt-tab quickly for any reason, it’s been one of my favourite features in Turtle Rock games since L4D and I always wish other games had it. I know that idling is a huge issue but removing it entirely is a shame.

People still get kicked after a minute of idling, but now they don’t even have the option to let a bot take over before that happens - they’ll just stand completely still for 60 seconds.

wdy someone had the guts to say thanks xD

You mean “dead” instead of “incapped”, right? RIGHT? Because otherwise it would be stupid, especially in regards to Lazarus.

can someone start the game?? Devs, please, fix the lobby

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Not to mention “take a break” was a workaround that frequently got past various bugs and glitches.


So I just read the patch notes and before I continue I would like to full heartedly agree that taking away a dodgers win streak for quitting a match is in fact the right thing to do. However what i do need to ask is why do you punish the people that they leave behind? When someone dodges the lobby as a monster it is one thing. One someone dodges it as the hunters though it is basically going to be handing them a loss right off the bat. They either end up taking the loss because they leave the lobby because their team abandoned them to become monster fodder or they end up taking the loss because they lack the team to go up against a monster and win because they need to pull double duty. There should be something that only punishes dodgers in my opinion, not the people they leave behind.

yeah so the people that dont want to play with that bot now have to


This change is as good as it is bad. You might need to leave because of life situations, but there are also people which leave when they see either monster or hunter team.

I think hunter health is like 1600, so 40 per sec is not super, it’s pretty pathetic if I’m correct.
Laz needs major buffs