Which is still kiting, everything of it. I am still not saying that dodging should not be there. My point was that this results in a more fast paced game, where both sides actually make progress in a fight (and like your video shows) apparently not being totally unfair to one side.
Another thing is the point where there is such an abysmal skill gap between new players and experts. A new hunter player gets in the game, and will get crushed. period. nothing he can do, nothing he will understand… he just dies and thinks to himself (or sometimes makes a thread) wow what an unbalanced game.
So here we are now, this skill bridges the gap and “grounds” high level hunters movement advantage to less experienced players. Which is, again, not good or bad in my oppinion but i see why they did it.
Inexperienced monsters get frustrated against good hunters.
Inexperienced Hunters get frustrated by good monsters.
There is almost no middle ground. You will not have a good time with such a gap in skill, it´s not even the same game. so by shifting the focus away from “win by op movement” they rather go the way to lie it more on before fight positioning and overall performance. Just look at the dropship timer, beeing killed isn´t as bad as it used to be.
And it´s not that jetpacks are now completely useless, you still can mitigate at least one out of three abilities, which is a good thing imo. Dodging 100% was not fun for anyone in my oppinion.
Now you say that 1 perk of grounder cancels 3 of the opposite side… okay that might be. After all, we are in “beta” and have weekly patches. It will be adjusted.