Yeah really annoying. I get that it’s technically not a bug, but… I don’t know, sometimes it seems excessively long.
One example would be Parnell’s Supersoldier ability. You obviously want to get the most out of that ability so (especially when the Monster is at a mid-far range) you’ll constantly be switching between Shotgun and Launcher.
Now, what would be a good perk for this? Capacity? Check.
Reload time? Check.
Damage? Sure, why not.
However it bugs me that Quick Switch should theoretically be one of the best perks as well for Supersoldier because you’d be dealing damage non-stop.
Wrong. By the time you’ll switch to the other weapon, that weapon won’t even have reloaded yet. Effectively making Quick Switch useless in that scenario.
It genuinely takes longer to reload 1 weapon than it takes to empty both weapons’ clips with Supersoldier & Quick Switch.
Another example of this being a huge nuisance is high capacity reload-weapons like Hyde’s Flamethrower and Minigun.
It occurs VERY OFTEN that you might want to quickly pause shooting fire, throw a quick grenade, and then continue shooting fire again.
This goes much slower than it needs to be because when switching to the Toxic Grenade the game assumes you want the Flamethrower to reload in the background, forcing a length reload process that won’t have finished yet by the time you swap back.