(Skip the story if you choose - will put actual information below it)
Cabot crept through the dense forest near the Fusion plant, passing the wreckage of a downed ship.
“I need you down here.”
As he passed a large pool, Cabot didn’t notice the white crest slinking through the water coming straight for him. The Tyrant reared, revealing itself and swung at Cabot with a monstrous claw. Cabot dodged to the right, catching the blow in the shoulder. The Tyrant attempted to bite him, but he swiftly drew his Marshall’ pistol and fired SuperMat rounds into the creature’s side. His HUD flashed bright red. He was suffering from internal bleeding from the bite. However, a well placed railgun round through the Tyrant’s frontal skullplate lobotomizes it. The Tyrant went down. Cabot sat down and began to tend his wounds, when he realized an abnormality; the albino Tyrant’s blood began to work as unrefined Regeneryst. His wounds healed, he meets up with the team to make their final stand at the Fusion Plant’s power relay.
The Monsters, if they receive the Tyrant buff, regenerates health. Therefore, this reduced the “Forward progress” of the hunters, and while this extremely benefits the Monster, the Hunter’s on the other hand simply regenerate their health as if they had the character select perk. No forward progress for the Monster is lost, as it does not remove anything that the Monster did, especially if the Medic is still alive
#The Proposed Solution
Make the Tyrant perk give a Hunter an increased health pool. This would not reset any strikes, per-say, but for the duration of the perk, the hunters could have, say, one to two strikes worth of excess health on them, which allows for the Hunters to at least have something a bit better than health regen like the Monster does, which makes them harder to kill. Which, to my understanding, is the point of the Tyrant perk; it makes the Monsters harder to kill by replacing their lost health for a set time. This way, the Hunters would replace any health lost by strikes for a set amount of time while not resetting any forward progress on the Monster’s end as it seems harder to get a strike than to chip away a Monster’s health. This way, the Monster keeps his strike on the Hunters, and the hunters get something a bit better than slow health regen.