Tweaks and Optimizations Analysis, have you noticed?


Theres been a huge burst of gameplay footage this week and I’ve been noticing a lot of small tweaks on the game progress.

First and most, Kraken has been tweaked a LOT! you can absolutely feel his damage output is much more balanced across all of his abilties and the hitboxes of Lightning strike and specially vortex have been fixed to good values.


Vortex here Kraken does a slighy off aimed vortex one the first attempt but moments later he lands a perfectly well aimed vortex right after for the comparision. I’m pretty sure I would been hit by that If it was Alpha build … pretty sure.

Lightning Strike A lightning strike aimed near 3 hunters and none of them got hit by the AOE radius? … not common to see that happening in the Alpha … I think they nerfed it

Onto another very noticable awesome tweak, the Maggie Harpoons much more responsiveness and a bit more harder to shake off! As you can observe in this example, he tried twice to swang a normal attack in the general direction of the trap (wich would work 80% of the times in alpha) but had no success.

Another more subtle change I found was Lazz Ress Hand taking a bit less time (half a second) to ress the bodies.


In terms of Goliath, from what I’ve saw in the Defend round on the Evacuation mode last stream … his Rock Throw is been improved hits more consistently, his Leap Smash might been a bit nerfed from what I suspect and the charge hitbox definely been shorten.

Charge Caira here dodges at the last moment a full on charge and gets away with no damage

I couldn’t be more happy right now, the game is fixing a lot of my post Alpha concerns and is looking better than ever with all the new content.

I would love to see a patchnote or log to confirm these changes (fingers crosses).

What you guys think? have you been noticing and finding small tweaks lately? If you do please share with us!

PC Competitive Play

Hooray for tweaks! Happy to see TRS making full use of the time before release to improve the gameplay experience.


You are right about the vortex change. I noticed in alpha I didn’t have to really aim it that well to hit hunters, and as hunter if the vortex went way over my head I would still get knocked back. Good change, more in line with player expectations…and Kraken needed a nerf anyway.


Nice changes, especially the wonky hit box on Vortex. I hated getting hit by it when I knew I dodged it.


Ya it’s great, I always felt Monsters … especially Krakren would got away with a lot of barely aimed skillshots.

Have you guys found anything else? I was gonna mention the banshee mines being slower and required a closer range to trigger the explosion but I can’t find a good example :\


I feel like a lot of balance change from streams leading up to the big alpha had this stuff in it already, the devs mentioned that the big alpha build was already months old so I am sure the balance stuff was actually already fixed but not easy to change in the big alpha we had to play.

I felt like Kraken didn’t dominate as much in stream games as it did in big alpha games for example. I know they said the hitbox for vortex was off, but I have no idea if it was fixed because of the big alpha or just was fixed already.

Remember the big alpha wasn’t a balance test, it was a progression system and server test. I expect the beta will function as the balance test.


Yea they said most of this stuff in other topics :slight_smile:


Could be that the quicker revive from Laz is just on survivors.


It could be because laz also only gets 15 sec of time for the survivors to res them when killed and 45 for the hunters?


Correct. When a survivor dies, lazarus has only 15 (or 10, cant remember) seconds before their body decays.


Do you really think they would change Laz device just for the survivors? that doesn’t some methodical at all.


If you have daisy and the 5th member bonus your team exist of 11 members at the end, colonist are almost 50% of that so yea it sounds reasonable.


what that has to do with device activation time? I’m not talking about cooldowns.


I just hope that in the end, the colonists don’t bunch up because they’re all taking the exact same route. They’d do themselves a service to survival if they’d just fan out some more.

I saw that gameplay footage where the monster was crowding the final teleport. Wonder if that’s by design or if they can make 2 evac pads?


Sounds like proper improvements to me. Also less rez time=better Laz=Happy me. Love it!


Aside from lightning strike Kraken didn’t really need a nerf. Inexperience against fighting him and noobs grouping up is what made him strong. I won WAY more games as Hunters against Krakens than I lost, even going to time for two of them. Lightning strike was too pin point accurate, the slight nerf on Sunday morning of the Big Alpha really helped it out. The only thing I consider to be OP about Kraken was Vortex cooldown rate. Everything else I chalk up to inexperience and bad in game decision making.


I found the Kraken extremely easy to win with throughout the Alpha (more so than Goliath) and very hard to fight against (assuming it wasn’t a first time newbie). Anyway this discussion could go on ad nauseam with Alpha Kraken anecdotal evidence.


Im glad to see changes are being made. Though im afraid the hunters are becoming to powerful but only time will tell I suppose.


I love these changes. TRS KNOWS WHATS UPPP.

I hated Rock Throw and how near impossible it was to hit Hunter’s with it. Hence why I never got it until late game. Now I might pick up it earlier c:


I do find it comical that Rock Throw can be halted, but the character model “freezes”. He doesn’t move slightly to show he’s still lifting this massive chunk of earth. It kind of looked disjarring. Hopefully they’ll add an interim animation while he’s holding up the Rock, but it gives him a good opportunity to juke players attempting to dodge it.