With the differences in skill level, rage quitting runs rampant in L4D2.
How might the developers of Evolve attempt to resolve this in their upcoming game?
Should they go the way of GTA5 and KI3 where you get “jailed” for either trolling (behaving badly, in this case - not being a “team player”) or rage quitting and are forced to play with other players that troll and rage quit too?
Should developers at least make new players go through a tutorial mode for BOTH sides (monster AND hunters) to establish basic gameplay principles before playing online?
Should match-making take place based on the number of playing hours an individual has on record?
Hopefully, TRS will have these important issues in mind and address them before the game’s official launch.